Teenage Mutant Ninja Turtles: Tactical Exedown Review

Published:

Turtles have a long history in video games, and the quality of these projects is everywhere. Strange scaffolding decided on an novel departure from expectations with tactical overthrow, taking four radical green brothers to a tactical romance based on a net, which still aims to feel high movement and emotions. Production values ​​are constrained and the scope of the game is compact, but fans can find a lot for pleasure in this tournament -based adventure.

In this known configuration of Splinter and Shredder they are dead before the story begins, and the teenage brothers Ninja confront and despair in this reality. Configuration of history determines that each turtle does not do their own things, but in the story and set about the family working together, it is an unusual choice that the whole game, which is only one character at once. The addition to the tardy game is trying to face this disconnection of the narrative, but it is still strange to play the whole TMNT game and never see the characters.

- Advertisement -

Although this is a strange choice of tactical game about the family of warriors, in practice the change of playable characters at each level maintains freshness. Michelangelo concerns mobility, Raphael likes to push the attack, Donatello plays with traps and debuffes, and Leo concerns power and avoidance. Each skill in the battle helps to differentiate players and sometimes you can exploit the accrued points to buy additional power, although I discovered that the initial mix of skills led to glowing synergies that were tough to abandon.

20 stages jump between locations such as channels, metro and city streets. But the square plaques of the grid are always based on two basic ideas – a constant movement forward and seemingly insurmountly insurmountly overcoming the number of enemies that you managed to defeat in some way. In Tandem, these two things bring life and energy to the game and keep me fun. Traditional tactics games often encourage you to exploit the cover. But according to the part of the name “ninja”, tactical removal requires you to throw yourself in a range of attackers, while developing on the battlefield that will fall under your feet if you don’t go forward. The resulting rush communicates a sense of speed and action, even when you move the immobile turn of the turn.

Especially early battles can be quite tough until you wrap the heads of the specialty of each character. This difficulty is contrary to the colorful, children’s nature of the presentation. With time, I warmed up to the flow of fighting and the intriguing puzzle of determining how to remove so many foot clan soldiers in one burning corner of the game.

While basic illustrations of the characters properly call back to Saturday vibrations, the general visual palette of the game does not hit the sign. Rotatable isometric view recalls a miniature board game, but there are too few animations, too few details on the environments and a general general character that does not play the game. Despite this, the interstitial dialog box between the levels record the essence of a well family drama. I smiled when the game introduced long -lasting trails, such as Donni’s genius and the Anglo -Load Leadership Leo, as if watching an venerable episode from cartoons taking place in written fragments.

Even as a brief game lasting only a few hours, I felt ready until the things ended before I achieved loans, but this is not an accusation of how it all combined. Instead, this recent tactical phrase knows not to exceed their greeting. It is a piece of strategic fun with the apparent love of those classic characters that shines, and this is worth a lot.

Related articles