I consider myself unbearable Fan Persona 5, but I even start to bother Phantom Thieves a little. If there is one thing that Atlus knows how to do it, then milk loving God from a video game, which, I think, is how we finished here: Persona 5: The Phantom X, Gacha’s game developed along with the ideal subsidiary Black Wings Studio.
This is strange because Phantom X looks like a personality 5 (and certainly plays like a personality 5), until I dare to delve a few deep menu, and his iconic stylized user interface begins to drown in all the crap of Gach Gach, with whom I have a relationship with love.
However, despite the exhaustion with the setting and too well known formula, I must admit: Phantom X is quite damn good.
Take your time … again
After all, it’s really the same. If this did not break, not repair, Yada Yada. To the hell, even plays opens with the same interlude as the original game, Although with several visual corrections to go nicely to your counterpart gach.
There are palaces to discover, souvenirs for diving, personality to connect, bonds with creating social statistics to develop, and telephone cards that they send as … Phantom Thieves again. Although with a different cast of high school students who took up the coat this time.
Even when Phantom X does things differently, it is more a change than something completely up-to-date. The mandatory animal midfielder is now an owl named Lufel – which also hangs at a school school and accompanies you in every place you visit – while the Shujin Academy has been released in favor of the Kokatsu Academy.
This made Phantom X opening hours a bit frustrating for me, because someone who sank hundreds of hours in the original jRPG for half a dozen games. It covers a lot of ancient land and does not lend a hand that the first few hours of the game spend with one of the most corneal villains who are ever avoided from the side of the feed to Big Bad.
Fortunately, Phantom X makes everything captivating enough with the up-to-date group of rag rebels, even if their stories mostly withdraw with the main bits of Persona 5 narrative. Class president Riko Tanemura.
In particular, Motoha absolutely wears an early story, combining his narrative with the first boss (which prevents her from being a total flopfest) and giving her a lot of conspiracy to take care of it until her awakening appears, something that does not necessarily give the first recruit in this series.
Something particularly captivating in Phantom X, however, are Phantom Idols: characters who are not canonical phantom thieves or personality users, but are manifested as such by the hero.
Basically, this is the way Phantom X is able to Gach itself without the need for a narrative binding of every banner with history, and I think it’s the perfect way to do it. It certainly helps that the game at least tries to make sure you are attached to these people or give you the opportunity to meet more.
Phantom Idols are mainly side characters I have already encountered in the world, such as a student Exchange Yaoling Li, and even Motoh’s best friend, Tomoko Noge. This is not only a relatively basic way to lose up-to-date characters into the constantly developing gacha pool, but also allows you to play something that I really like: transform not teenagers into persona users.
I already have a huge penniless place for Kayo Tomiyama-44-year-old housewife, whose vocabulary is still painfully ancient jargon, the remains of her ancient life as Gyuar which we see in her Phantom idol design. It also goes the other way, like the ultra smart 10-year-old Harun Nishimori. And they are not in the game now, but future updates should see up-to-date recruits, such as 75-year-old Chizuko Nagao, which I am incredibly excited.
Steal your heart (and wallet)
Both Phantom Idols and Phantom Thieves are used in the classic staff fight. Return, operate of weaknesses and a modified system that chose characters performing an automatic control attack instead of manual selection of Persona 5 skills. It will be a well -known system for veterans and seems just as good as in a more classic JRPG format.
Battles can be played manually or accelerated and automatically played like Honkai: Star Rail. I found a fight VerySo it was a useful tool to go through some of the more tardy fights and power through my diaries.
This is because the fight is associated with the majority of more gachaphin Phantom X systems, which there is a stunning amount. There are several different currencies for all kinds of progress. Do you want to align the characters? Spend your strength to one fight. Do you want to update your weapon? It will be more strength spent in a different fight.
There are also more challenging modes to bend my built -in characters: Velvet Trials cast all kinds of powerful shadows in my way, with my performance usually gained based on how quickly I can finish the fight and do it with relatively compact damage to my own team. Some of them also have special effects, which also work during each battle, for example, gaining piles of amplifiers every time I hit weakness or increasing specific unplanned damage.
Not to eat too much about Honkai: Star Rail, but they both feel the same in this respect, so if you have any experience at Hoyoverse, JRPG, you should feel quite comfortable with the overload of the battle mode. However, if not, (or like me, you were from these trenches for a sizzling second), Phantom X throws a lot of terribly at you very quickly and this is a bit of an overwhelming side.
Its density of this-the fact that Phantom X has no calendar or sensitive narratives for the time-toe that it takes some time to determine the flow. All different modes, tasks and other options are hidden in a lot of menu and it took me a few days to find out where everything was and how I should structure each of my sessions.
The days are still divided into parts, but I can freely close between sometimes to complement any goal that I try to achieve. For example, if I have to spend action points, I can go to the afternoon to raise my social links and work part -time.
Side tasks that require certain times or weather conditions also allow me to freely jump forward, almost removing the need to have this requirement. It’s extremely comfortable, which I prefer, but I miss some of the more inflexible plans that I got used to.
Once I managed to kick under everything that Gacha BS (I say this charming, as someone who is forever imprisoned by at least one of these monsters at a given moment), eventually he became a more personality I knew and loved.
Would I prefer personality 6 or anything that does not apply to any Phantom Thieves gang? Sure, but Phantom X mixed him enough to refrain from this fatigue, which I felt a little longer.
Replace the OG team with a up-to-date cast of powerful, well -written characters makes everything seem fresh. They do not feel raised or as if they were designed only to escalate monetization, and they would certainly not feel below if they were instead at the full personality price.
And when all nostalgia lures and doubtful the first villain disappears, Phantom X begins to assemble more of its cast with a much more captivating history (with better written villains, against). I still go through it, but I really appreciate the way I try to discover topics about the apathy and loss of desire, not “rotten adults” through the Persona 5 line.
If you are looking for something up-to-date, you will definitely not find it in Phantom X. But if you are cold with Gach games and you cannot see another set of Phantom thieves, this game will take you for at least a few months of fun. Of course, budget friendliness depends on you.