Hot on the high heels of Pali, a great life card, which simply consumed dozens of hours of my life, I can’t believe that I was drawn into the next few days later. Thanks to the witty writing and seemingly endless charm, Fantasy Life and: A girl who steals time has already stolen a lot of mine. The characters and history to date are both wonderfully stupid and much more significant than I am used to this genre, a life system similar to RPG consisting in aligning various works is really simple to lose, and it seems that it has attached a balance between cozy activities during the day and a more filled exploration of the action to the extent that it is hard to predict what can happen. I am still quite early in what begins to look like a long adventure, but I already go through the heels on this charmingly carefree ridge filled with talking birds and dragons traveling in time. My weekend plans there.
Fantasy Life and this is an engaging hodge of chilly games mechanics with love arranged in one deadly mixtape, which so far surprised me many times. In an instant I will extract Rudy from Pickaxe to create an iron ingot and think: “Ah, I understand what it is”-just to go through the vortex of time, which leads to a long-term journey with an open world filled with a fight with glowing monsters. Although at first it can be a bit shocking, after a few hours I began to appreciate the way it maintains freshness, encouraging to jump between different attractions.
If I ever feel a bit bored, helping villagers in random requests, I can run in the desert at the back of a camel in search of hidden treasury boxes and sent lizards, or for a bit of a federed facial expressions. The thing that combines these different actions is that they all have a low influence to them, in which I never felt the need to bend over the chair or worried about equipping my character. It is partly Sima Life, partly adventure RPG, united by its commonly delicate tone.
I am particularly surprised how quickly I started to care for his staffing of the character. It can be Edward, looking for an archaeologist, a journey, a talking bird who loves Sass people, or Rem, a musically prone princess that seems to like Slumm with us ordinary peoples. Humorous dialogue and personality greater than life made me giggle much more than usual than Life Sims, and I am very interested to learn more about the plot that I found inside.
It is both surprising and impressive how much this stupid life does and how much is almost very involving it. Of course, it is completely possible that part of this charm will disappear when I am more familiar with its system and I get into the cut. It can be a fantasy life, which I just have an extremely sturdy opening, but even if this is happening, I really enjoyed my time and I feel quite good on attracting my attention.
I am still early in my adventure and I have not yet tried multiplayer (which include both online and local cooperation for a maximum of four people), I go to later stages with any work path or finish more than a few chapters in history. After almost certainly a sleepless weekend dominated by Shanking Wolves and helping a buyer bear his bees wounds, I will have much more to say – but for now I have to assist this cat with his personal problems.