Demonstrating his novel game To T To press, Keita Takahashi, the creator of Katamari Damacy and one of the great absurdists of Gaming, was asked by Giovanni Colantonio of Digital Trends, which attracted him to such strange matches. According to ColantonioTakuhashi sadly thought about the journalist and said: “This time I tried to do normal.”
After playing the game, I am pleased to inform you that the innate fun of Takahashi, love for nonsense and talent for crazy character designs – my favorite in To T There is a Pengustav, a penguin training weight-he has a dumb. But I would like to inform you that because of Takahashi that he did not disappoint him in his mission. To T It is a game with a related story (in a sense), telling the conventional narrative idiom of the adventure of action and available to the widest possible audience (it will be a great game for children and families). And it matters because Takahashi has a genuine point to do.
To TThe mixture of stupidity and sensitivity of the real world are enclosed in its premise. The player takes the role of an unarmed 13-year-old whose body is in the shape of T, the shoulders protruding stiffly from the sides. This presents them with all kinds of daily challenges, from intimidation at school to the awkwardness of eating petals with a really long spoon.
At one level, it is game-dev in-jaoke- “T-POSE” is the default item used by modellers and character animators, and sometimes errors in the game code leave the characters stuck in this position to the slipstick effect. It is as if Takuhashi was wondering what the life of these unfortunate avatars would look like. But his humor and empathy and his determination, to keep his strange story a bit well-established, led him to T-POSE as a metaphor for physical disability or perhaps neurodivation or anything that stands in the face of a teenage life with a daily struggle for the difference.
A teenager and their charming puffball dog (you both call them) live in a hilly seaside town, which falls from attractive, radiant realism – suburbs, parks, commuting trains, wind turbines – in the innocent strangeness of the children’s book, in which the giraffe called Giraffe runs the Giraffe store with sandwiches.
Despite all his surrealism, Takahashi is an avid observer of normality; Think about all the lovely rendered everyday objects and scenes in Katamari, waiting for rolling. Working with your boutique studio San Francisco Uvula, on Gunds To T In repeating the daily routine of a teenager: brushing teeth, choosing shoes, going to school. No matter how wild events in the game become (and are quite wild), the routine persists. The game is episodically structured, such as a television program, and stretches the opening and closing inscriptions Their catchy thematic songs“Perfect Shape” and “Giraffe Song”. (This device was also used for a perfect impact on an anime anime style in the anime style 2012, 2012, Asura’s anger. More games should do this.)
In this structure, Takuhashi leaves some space for free exploration and fun. You can collect coins to buy clothing and indulge in competitive food minigas at various Żyfe stalls. (Long -term obsession of Takahashi on food and food is still fully.) But To T This is a surprisingly linear and forward story, which mainly transmits you gently from one interruption to another.
However, Takuhashi is too restless and prone to boredom to get stuck in terms of ruting paths of the screenwriter’s textbook. Perhaps you were surprised that as soon as episode 4 of the teenager made friends with the persecutors, he is ecstatic at school and learned to control their special skills, which allows them to fly a pirouette in the sky like the intersection of ballerinas and tornado. To T Then he blows up his story open by a series of extremely unexpected changes in perspectives, and then a sensationally bizarre disclosure that he still brings a point of game about accepting imperfections and difference.
This is a plain lesson, simply transmitted. But this is not simplified – Takahashi is too insidious, too sensitive to human weaknesses, too playfully asking about it. There is a moment, played for laughter, but still sinister when the towns seem briefly convinced that uniformity is a way forward. Of course, it falls on a culinary giraffe, thinking about the deprived of the textile and tasteless popcorn cubes to indicate the defect of this thinking. “Believe in yourself, you are the perfect shape!” Announce the Greek chorus of Greek singers in the leading song. But Takahashi (who wrote the texts), is also slightly skeptical about this kind of mantras confirming. “I have no idea what the perfect means,” sums up the song. “I’m not afraid to be myself.” He certainly is not.
To T It was released on May 28 on PlayStation 5, Windows PC and Xbox Series X. The game was checked on the PC using the pre -lanease download code provided by Annapurna Interactive.