Zenless Zone zero vs Wichring Waves: Which one really has a better combat system?

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RPG operation is enabled! Zenless zone zero AND Injection waves Enter a velvety fight, rotational mechanics and quick action, which are the best in their class on the market, but each of them performs them exceptionally. But which dominance is the highest? The answer is not so straightforward, but it may surprise you.

My knowledge about both games

Before we start throwing blows, let’s put one thing: I know both of these games, such as the back of my hand. I graduated from all available content of the final game in Injection waves AND Zenless zone zero with maximum results. This means complete cleaning Waves born The content of over the overhangs, holograms, tower of adversity and universal waste (Triple-S this season). For Zenless zone zeroThis means the elevation of Floor 100 in the Battle Tower (both versions) and bending over 30,000 points at all deadly storm storms this season.

Needless to say, if there is a challenge, I conquered it. If there is a mechanic, I mastered him. So ensure that this is not only speculation. It is a sentence from someone who tested the boundaries of both combat systems.

Complexity vs. Control: approach

Initiate waves – FreeForm Fighter

Picture through Destructoid

Injection waves Develops flexibility. It allows you to combine attacks, skills and swaps in a way that seems ecological and open. Do you want to cancel the animation in Parry? Go for it. Chain skill after the ability to quickly attack? Absolutely. The game encourages experiments, rewarding those who push the fight to the limit.

However, this freedom is associated with your own set of problems. The smoothness of the fight may sometimes seem a bit too loose, thanks to which some fights for high intensity more challenging to control. Even worse, most events deprive the need to express skills because of how simple they are. You have such a lot of power under control using a complicated combat system, but there is almost nothing that can be used when it comes to Injection waves Events.

In terms of the game, let’s talk about, for example, the waste of waste. This is one of the latest modes of the Endgame Wave game, but it’s about mass Aoe fights, which means that you can immaculate them, spaming attacks with enough DPS, and not exceeding your enemies. There is a strategy because many enemies in the game mode have vast health strips, but still boils down to “Do I have AOE DP needed to quickly remove waves?”. There is not much more, which is why the mode is so disappointing not only for me, but also the community largely.

Zenless Zone Zero – a precise adventurer

Silver Lut Anby's Sign in Zenless Zone zero
Picture through Destructoid

On the other hand, Zenless zone zero It’s about a tight, controlled rush fight. Instead of overwhelming players with endless attack variants, Zenless zone zero His approach has been improved using unique times, markers’ combinations and a powerful emphasis on synergy. Each character plays a clear role, and performing the perfect attack or assistance is just as satisfying as landing a critical hit in a fighting game.

Instead of open mechanics sandbox, Zenless zone zero It gives you structural tools and asks you to master them. And because the enemies of the game are balanced around this structured system, the fights are consistently challenging, which is a great advantage Injection wavesWhere absurdly powerful buffs often undermine the depth of the fight.

Early fight with the game: Wichrowy waves start strongly

Camellya vs Wix in the wind waves
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If we talk about which game throws you to action faster, then Injection waves takes over the lead. From the very beginning, he forces players to engage with mechanics such as Parries, Aveh and Animation, rewarding those who learn his complexities early. Not only you mash the buttons; You are actively learning to master the game.

Whereas, Zenless zone zero Early game is a bit of a nap. You can overcome basic attacks, and the significant depth of the fight does not start only later. When you start encountering enemies who require contracting and synergy (later half of the game), only then he does it Zenless zone zero Start treating yourself seriously. Although this is not a breakthrough, it means Injection waves Provides more engaging combat experience outside the gate.

Parry’s great debate

Silver Anby introduces defensive assistance in Zenless Zone Zone
Picture through Destructoid

Parks are a huge part of both combat systems, but they are implemented completely differently:

  • Zenless zone zero He uses defensive assistance that act as powerful plots that deviate attacks and play a massive role in stunning enemies. However, they are finished, so you have to rebuild them over time. They are also rather forgiving, hence the limitation.
  • Injection waves has a more intense parry system that requires precise time, but is not as powerful as Zenless zone zeroversion. However, this can be done at any time, provided that the enemy attack can be paired above all.

Which one is better? It really depends on what you want. If you love a high -risk system and prize, wuThings waves has an edge. If you prefer forgiving, but powerful parry that plays the structure of the team mechanics, Zenless zone zero wins.

High -level fight: who wins?

Phoebe in combat (initiation waves)
Picture through Destructoid

Let’s talk now about the real difficulty – a kind that separates ordinary players from the combat guru.

Although it is undeniable Injection waves has a higher skill ceiling and a more elaborate combat system, Zenless zone zero It offers a more consistently satisfying challenge. Reason? Injection waves It rarely forces you to master your own mechanics.

  • East waste is only a mass AOE festival. If you don’t have DPS, you won’t immaculate it.
  • The tower of adversity focuses more on rotational game. Yes, some team compositions run away from it, but the Outro Inlo system in Injection waves It encourages a rotational game.
  • Many combat events give strengthened, which allow players to easily fight brutal strength.

Meanwhile, Zenless zone zero Consistently requires precision, proper synergy of the team and mastering its mechanics. Battle floors become more challenging that you go further, forcing players to actively utilize all available tools to win. Because the game is built around a controlled, based on performance skills, it ensures that every challenging fight is really challenging.

So which game has the best fight?

Yanagi in action - Zenless Zone Zero
Picture through Destructoid

While both games have an amazing fight, Zenless zone zero Currently, he has an edge for one straightforward reason: his fight is consistently satisfying for the content of the final game. In the waves, despite all its depth and creativity, is often undermined with a meeting project, which does not always require high -level play and reinforcements, which are a insignificant sense of fighting when you take part in the fight. As long as Kuro Games is not more intense challenges in the end game, the Wichrowe waves will remain a game with amazing combat mechanics, but without sufficient opportunities to really utilize them.

So, if you want a combat system that is satisfying where it matters (final game), Zenless Zone Zero takes the crown. But if Injection waves He always receives the content of a high level focused on expressing the skills he deserves, it will undoubtedly be the final RPG game. For now, we will have to see where the future accepts her.


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