Wuchang: Fallen Feathers He feels like a bit of a love letter to the origin of the Soulsize species for better or worse.
Dark Souls AND Bloodborne Fans who feel improving the formula over the latest games like Elden Ring Experience has been successful, there will be pleasure in pain, but others (like me) may conclude that the gameplay is a bit burdensome compared to recent entries in this genre.
Embedded in the slow era of Ming dynasty in China, Wuchhang It is not completely devoid of value, but it turned out that it is mostly forgotten a novel entry in the long line Dark Souls-Inspired creations.
Majestic masochism
Wuchang: Fallen Feathers“It seems that the main appeal is the player’s penalty. In the last two decades I have played countless Soulslike games, but no one has ever been too unfair to me or withdrawn from the gameplay point of view. In certain times,, in certain times, Wuchhang I broke this form for me.
In terms of history, the game does not hold his hand at all, as is the software titles. The assumption is that Wuchang, the player’s figure, is a pirate warrior who wakes up with amnesia and a mysterious disease called Feathering, who slowly kills her, but also gives her powers. It is up to you whether to discover a secret, and in these similarities to games Wuchhang He was inspired by the fact that you could find nostalgic joy.
The same disease affects people and animals nearby, and they are your fight to fight. You are designed to develop history and wonder where you have to go by talking to other NPCs, defeating bosses and following the occasional chirping bird, which looks like an indication in the direction in which you have to go further.
This approach to telling stories will be appreciated, while the complete organization of many, and I see where both sides would come from in this regard, because Leenzee Games developers describe the game as “primarily linear with semi-open elements”. Anyway, I found Wuchhang Unfortunately, it is not special, although the vacation from this particular period was enough to force me to push through pain.
There are segments while discovering history Wuchhang Similar to some of the most difficult or annoying areas that have ever arisen Souls Games such as Blightown or Lost Izalith in the original Dark Souls. There is an area near the first half Wuchhang It causes a similar sense of rage, but it seemed that Leenzee simply tried to collect him to a different level just to say “now it’s hard.”
This area includes many types of poison, several enemies who stun you, and even distance enemies who can stun you. This is not funny or intuitive. It’s just annoying, regardless of how the game encourages to change the armor depending on various ailments.
Known as a fever

Main satisfaction WuchhangFor me, it comes because of the heaven mechanic, which basically gives allegations of ability, hitting enemies in a row (R1 for a slight attack, R2 to a hard attack) or avoiding enemy attacks. Then you use these fees, causing a discipline or weapon skills (L1 and L2), which can be equipped with any of the different weapons for the game.
The combat term of avoiding, using skills, hitting the enemy several times, using skills to keep the combination again before withdrawal and regaining endurance is quite funny, and the clear return of the game on the Soulslie formula. Boss fights are particularly dependent on mastering this combat system for success.
I just want Wuchanga’s movements and attacks to seem more smooth. Everything is slower than I would hope, and one of the most annoying features of the game is that all types of platforms do not exist. In fact, Wuchang must prepare and grunt after leaving small shelves, sometimes losing health, and simply seems awkward, clumsy and frustrating.
Wuchhang However, other turnover of this species is another form of punishment. The more you die, the more wuchang is broken by an internal demon. After full damage, the powerful demonic enemy will be reborn in the last place of death, trying to prevent you from gathering a dropped currency, red mercury (like souls, accustomed to equalizing and buying objects).
This is a very tilting mechanic, especially since it connects, the more you die in a certain area, but he was met by a powerful, bad demon who wants to ruin your day. The only advantage of this internal demon is that he will also attack other enemies, so theoretically you can fly towards something different to deal damage and disperse them for a while. But in fact it is another pain in the asshole that can be overcome.

Speaking of pain, the performance of the PC game remained a lot to be desired during the review, but it seems that the patch for the start week repaired most of the problems I had. I am not sure how the console version works, but for now I would go with it or wait for updates to PC optimization, because it was quite a lot of resistance in my overall experience. As the title of the Xbox Game card on the first day I can easily recommend it.
Somewhere inside there is a solid game WuchhangBut this is not a size in several areas, including the fact that this species really begins a bit tedious and saturated in 2025. But if you want the early feeling of the soul from the early 2010, this game may really be repeated with you.