Wuchang: Fallen Feathers makes me feel as powerful as his bosses

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Wuchang: Fallen Feathers I really started clicking for me when I learned to apply the clash mechanics.

There are many ideas for the gameplay Wuchhang – We’ll get to them a bit in a moment – but the clash allowed me to go through the animations of the enemy attack, tilting most of the damage. With the activated Blademaster buffer I was even able to cure myself during the clash. Suddenly I could scrap the boss for a while and get out of the combination of no worse consumption, while my enemy could not say the same. I felt as powerful as bosses that the game threw my way. I did not have to focus on blocking and pairing, but instead on a relentless attack; The game allowed me to get involved on my own terms as I wanted.

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However, this is a Solillema soul I still have a copy of the ass from time to time Up to the red, like the eyes of the pirate warrior Wuchang.

Wuchang: Fallen Feathers This is the latest entry in the filled Soulslike space, out of seemingly many games currently announced RIFF on the FROMSOFTWARE formula was opened over ten years ago. FromSoft is still the king of the genre, but many more developers, such as Neoviz and round 8 (Lies P) and Team Ninja (NIOH Games, Wo Long: Fallen Dynasty), put a dignified fight. The Leenzee developer throws a hat in a penalty ring Wuchang: Fallen FeathersHis soul with a well -made combat system, which makes the game worth checking.

Photo: Leenzee games/505

You play as Wuchang, a pirate of amnesia with a bad case of mysterious plague. He wakes up in a cave near the temple and ventures in search of answers, both in terms of her ailments and the past. In a real way of soul, a story Wuchang: Fallen Feathers It is cloudy, told by NPC dialogue and the environment, with a damaged battle of the area in parts and villagers hiding behind closed doors. But you are probably interested Wuchhang For his game Soulslike, which he provides in Piki. You will largely examine linear levels connected with traps, secrets and, of course, enemies to cut your path.

I lead to double swords because I prefer faster, Bloodborne-Ske weapons options instead of cleaning war clubs or two axles. In addition to the expected delicate and hefty attacks, along with everyone WuchhangWeapons, have weapons skills and discipline attacks. These are often injuries, but some weapons begin with the possibility of blocking as weapons skills (mapped on L1/LB). When unlocking more skills and attacks you will be able to replace them by adjusting your arsenal.

In the flow of the fight I enter the groove with a palemaster dual sword attack. I apply buff for my blades, increasing the speed of my delicate attacks in addition to its healing caused by the collision, turning me into a dancer of destruction on the battlefield. Some Wuchanga attack animations are almost rhythmic character with the way he moves his feet and throws forward; He is a grateful killer.

Part of the wide -ranging skill tree in Wuchang Fallen Feathers.

Photo: Leenzee games/505

Of course, my trusted double swords are not the only weapon Wuchhang. Each of the five types of weapons contains unique mechanics and skills, ensuring Wuchhang It combines the style of playing for every kind of Soulslike player. The spears are great for this when you want to poke from afar, and a single sword offers a balanced combat style. The Wuchanga skill tree can also be reset without any costs for the player, encouraging us to freely experiment with any weapon he acquires.

Skyborn can be WuchhangMagic system. Its loads are used both for casting spells – you have standard fire missiles and protective spells, among others – to apply the skills of weapons and discipline attacks. Each spell, skills and a special attack require a different number of activation fees, and fortunately you will not have to worry about managing mana mixes or something; Skyborn may consist of perfectly avoiding enemy attacks. In any case, I prefer to avoid blocking, it works well in my favor. Sometimes I threw my skyborn as much as possible.

Wuchang: Fallen Feathers It offers a layered and deep combat system, but this does not mean that every element of the game is hitting. Bossing balance is everywhere. Some are too straightforward (especially early with NPC recall, which irritably did most of the work), while others stop me in my songs like Lady Maria Bloodborne‘S Old hunters expansion. For some, however, everything you really have to do is avoid to avoid attacks Circulation left around the boss It is nothing novel in the genre of Soulslie.

Wuchang intends to finish the boss with burning swords in Wuchang Fallen Feathers.

Photo: Leenzee games/505

I think that the mechanic of madness is also a bit hit and I miss. Wuchang suffers from a mysterious e -mail disease that will slowly turn it into a monster. This is a substantial factor in the history of the game and its fight. When Wuchang crosses human enemies, her madness grows, she tracks in the corner of your HUD, as well as in the eyes of Wuchanga, when they gradually become red. When the madness meter is full, Wuchanga’s damage is increased, as well as the damage he causes. This can create an additional layer of strategy. Perhaps you want to keep your madness intentionally high so that your attacks enhance the blow.

Madness also frustrates – whoever ever wants receive More damage? – And restricted consumables are needed to reduce it, but only in a specific place. Dying can also get rid of madness, but during the next course of the corpse, the demon will be reborn, which you need to overcome to recover an abandoned exp. How did I find out? Die of the enemy after removing the boss (debutant, delayed evening, error embedded in the brain) and crazy when the demon got up from the ground, when I then crossed this area. Fortunately, in addition to these cases, a demon-by-corpse-demon, you do not lose all exp after death, making a delay less necessity and removing some of the annoying stress from a time-honored soul loop.

But these corpses filled with demons or forgotten bosses are not enough to pull Wuchang: Fallen Feathers down. Between weapons options, diversity of skills and abundance of spells, it contains a layered combat system with engaging playtyles for everyone. Instead of feeling miniature and defenseless, as in some souls, Wuchang: Fallen Feathers It makes me feel as bad as you can expect a pirate warrior.

Wuchang: Fallen Feathers It will be released on July 23, 2025 on PlayStation 5, Windows PC and Xbox Series X. The game was checked on PlayStation 5 using the prerorease download code provided by 505 games.

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