In 2023, Gamescom reports appeared that Nintendo demonstrated the equipment that directed the specifications of Switch 2 to partners. One of the most captivating details of the report was that the demonstration version used DLSS or deep learning Super Sampling-Technology blown up in AI, developed by NVIDIA, and currently exclusive only with graphics cards that NVIDIA creates.
DLSS is a powerful and consumer -friendly technology that has raised the graphics market on the PC. It has rivals such as FSR AMD and PSSR Sony (found in PlayStation 5 Pro), but so far Nvidia technology is much more effective. But DLSS was never used on a fixed console platform, not to mention the conveyor. Here’s everything you should know about DLSS and what will mean for Switch 2.
A great sampling of deep learning is a technology that uses machine learning – artificial intelligence – in other words – to improve the quality of the image of supported games operating in low resolution, which leads to a higher number of frames per second during the game.
While fresh generation graphics and consoles manufacturers like to focus on fancy effects and functions that can ensure their equipment, the truth is that in recent years a significant part of this increased power has been used to work in filling pixels. Push in the direction of 4K display resolution means that there are a huge amount of more details to fill each frame, and pixels cost power.
The DLSS device neuron network is trained in thousands of hours of gameplay to intelligently exclusive games to higher resolutions at much lower power costs than filling all details natively. This means that the game can strive for a much lower “internal” resolution – improving the number of frames per second – and leave it DLSS to complete the details and the exclusive one to the high resolution of the display, producing a clear final image.
In their latest version of DLSS 4, NVIDIA technology can improve tracking of rays (Alias Lighting, Reflections and Shadows), and even generate many entire frames. But the shift of resolution remains a deadly application of technology.
Simply put, DLSS improves the performance of any graphics card on which it works, facilitating the achievement of a high number of frames per second (which means silky gameplay) while maintaining clear, detailed images that look great on high -resolution screens.
This has a nokat -friendly effect for consumers. This is much more proficient to get, say, 4K image using DLSS than without that saves energy. DLSS also extends the lives of older graphics cards, so PC players do not have to update so often and at such a cost to keep up.
Not in this case! DLSS is a great example of machine learning used in a way that is not only harmless, but very useful. He does not do a job that man can do, and is not trained in the field of human creativity. It works locally on its own device, not on a hungry server farm. It simply makes graphic technology more proficient and better.
What does DLS mean for switch 2?
We do not know for sure how DLSS will cope with Nintendo Switch 2-Nigdy, we have not seen DLS operating on the console before and was not originally designed for systems of such low power as it is expected to be switching 2. But most likely – If Reports turn out to be correct, and the 2 switch uses DLSS – it will be a huge plus for the next Nintendo system.
Switch 2 will be much less proficient than PlayStation 5 or Xbox Series X. It will probably be closer to PS4 in terms of strict power. But DLSS may allow it to close the gap to these consoles, starting a very low internal resolution – say 540p – and then using DLSS to grow this image to the resolution of its manual screen (which is not yet known, but it will be known, but it will be known, but it will be known , but it will be known, but it will be known, but it will be known, but it will be known, but it will probably be known to 1080p).
DLSS is also energy -saving technology, which means that it can have a positive impact on the life of the Switch 2 battery. This is one of the most invigorating aspects of seeing DLS employed in the conveyor.
While their own Nintendo games usually employ a elementary artistic style and are not too concerned about graphic bells and whistles, DLSS will be a benefit for external publishers who want to transfer their current generation titles to cancer conveyors. This can facilitate this tough job. Meanwhile, Nintendo can employ it to aim a liquid, high number of frames per second in their games without having to limit graphic bends.
Finally, there is exclusiveness. DLSS is the best technology of this kind and is exclusive to NVIDIA systems. Switch 2 is reportedly powered by a non -standard NVIDIA TEGRA T239 processor. NVIDIA currently does not create chipsets for any other console or for any of the computer conveyors such as steam deck. Access to DLSS would give Nintendo a great advantage over graphic performance over competitors, in relation to the power of its device.
Does this mean that switch 2 will be able to display on 4K after task?
Time to manage our expectations a little. DLSS is powerful, but according to experts for gaming technology in Digital Foundry to “it”Is not free lunch. “Striving for high resolutions on lower power equipment, the delay introduced by DLSS climbs to the level at which it can begin to actively hurt the number of frames per second. Digital foundry tested DLSS on a laptop from games down. Death He fought to achieve 30 frames per second, using DLSS to increase internal resolution 720p to 4K. With lower resolutions, such as 1080p or 1440p, the results were much better; The performance was nearly 50 fps at 1080p. Thanks to patches and optimizations, you can imagine Switch 2 working Kojima Productions on 1080p with smooth 60 frames per second using DLSS.
Displaying 4K of the display for switch 2, however, is not impossible; Nvidia and Nintendo can be able to optimize the implementation of DLSS on a permanent, non -standard configuration, such as Switch 2 in a way that cannot be reproduced on your computer. But from what we know, 4K will probably be on the outer limit of what he is capable of, even with DLSS (of course depending on the game).
What is the DLSS Nintendo patent?
A great question. At the end of 2024, a patent from the Nintendo movie was published, describing the technology blown in a machine that sounds terrible like DLSS. How can Nintendo patent technology that already exists and is produced by someone else?
This is certainly strange, but the patent has several other aspects. For example, he notes that this calculation process can fight for a 30 FPS or 60 FPS hit on lower power equipment, but the proposed Nintendo neuron network is specifically focused on these buckles on the low power system. It also describes a system that can switch between different neural models in flight depending on the data provided in real time by the game engine – the type of “lively DLS” setting, which can adjust its quality to make sure that he goes into the crime. According to Digital FoundryThis is a completely new concept.
It is difficult to know what to do from a patent, which – like all patents – does not confirm anything. But it certainly seems that switch 2 will benefit from machine speed. And he also suggests that Nintendo is actively working with NVIDIA in the custom version of DLSS, with unique functions adapted to Switch 2 equipment.
Will Switch 2 employ DLSS 4?
. The latest update In DLSS TECH NVIDIA, published in January, has many fancy functions addressed to high -power graphics cards. However, considering the patent, it is probably safer to assume that switch 2 will use the custom version of DLSS instead of the DLSS 4 NVIDIA model.
However, there is one DLSS 4 function that can be important for switch 2 if it is moved. Replacing DLSS allows you to use technology in each game, even if it has not been developed or arranged to operate it. This may mean that programmers do not have to encode for DLS to see the benefits of this on switch 2. And because switch 2 is compatible with a switch, it would open the entire switch directory to improve the resolution and resolution and resolution of potentially even better efficiency by increasing the DLSS scale.
When will Nintendo announce DLSS for Switch 2?
Potentially as part of Switch 2 Direct on April 2. But potentially not! Unlike Sony, which has made a great case with PSSR in its PS5 Pro, Nintendo is not very technical in marketing, preferring to focus on software and innovative physical functions of equipment. One can imagine that he does not mention DLSS at all, and we will have to wait for programmers to appear before we can learn more about how this technology will work on Switch 2.