Understanding tender hats are the key to leveling up your stats and runes Elden’s Ring. This way, if you know the tender cap breakpoints, you will be able to get the optimal return on the runes you spend – as opposed to receiving diminishing returns due to excessive stats.
If this sounds a bit complicated, don’t worry; in this guide, we’ll explain everything you need to know about tender caps Elden’s Ring.
What are floppy hats in Elden Ring?
If you are familiar with the Lands Between and Shadow of Erdtree’s Realm of Shadow, you probably know the drill: defeat enemies, obtain runes, and apply runes to level up your stats in the Place of Grace. Each individual stat can be set from 1 to 99, with 99 being “hard hat” — border.
Be aware, however, that there is a difference between leveling a stat from level 30 to level 31 or from level 50 to level 51, because once you exceed a certain threshold, you will receive fewer benefits. This threshold is called the “tender limit” or “breakpoint”. Elden’s Ring. When you start leveling up a stat, the gains will initially stay the same or even increase with each new level, but once a certain breakpoint is reached the stat will become capped and the gains will become smaller and smaller.
- If you raise your Vigor from level 3 to level 4, your HP will increase from 312 to 322.
- If you raise your Vigor from level 4 to level 5, your HP will increase from 322 to 334.
As you can see, returns per level have improved; instead of 10 HP, you got 12 HP the second time. These rising profits will reach their peak while developing Vigor from level 39 to level 40, gaining as much as 48 HP points (from 1402 HP to 1450 HP).
However, if you continue to raise your Vigor from level 40 to level 41, your HP will increase from 1450 to 1476; return 26 HP. His there is still an improvement, but obviously not that mucht as previous 48 HP. From this point on, the amount of HP gained from additional levels of Vigor will steadily decrease. Level 40 is therefore called the first soft limit for Vigor.
And that’s not all; everyone Elden’s Ring the statistic has at least two soft cap points, up to four. In the case of Vigor, the amount of HP you gain at higher levels will drop significantly once you reach level 60, as you will only get 3 to 6 HP per level after that. Level 60 is therefore called the second soft hat for this statistic.
The existence of soft caps in Elden’s Ring doesn’t mean you should stop stat leveling once you reach such a breakpoint, but it does mean you must do so remember to allocate stat points. Leveling your Vigor from 40 to 60 can still be a great choice, but you may need to prioritize other stats before you do that, as the gains from these upgrades can be much greater. If you want to check your current stats, visit Rennala in Ray Lucaria’s library and select “Rebirth”.
Elden Ring soft hats in 2025
Before we dive into the details, here’s a quick overview of all soft limit breakpoints by stat type Elden’s Ring: :
- Vigor: 40, 60
- Mind: 50, 60
- Resilience: 30, 50 (hardware load 60)
- Resilience: 60, 80
- Skill: 60, 80
- Intelligence: 50, 60, 80
- Belief: 50, 60, 80
- Secret: 60, 80
Let’s dive into each statistic, one by one:
- Level 1-40: increasing gains, up to +48 HP per level.
- Level 41-60: diminishing returns, from 27 to 13 HP per level.
- Level 61-99: diminishing returns, 6 to 3 HP per level.
Vigor improves HP, Fire Resistance and Resistance. As mentioned in the example above, Vigor has increasing returns before reaching the first soft cap at level 40. This is amazing because it means that with each level up to that point you will be receiving more and more HP. Unfortunately, the drop is quite steep, ranging from 48 HP to 26 HP, and even down to just 6 per level after the second soft cap at level 60.
Having high HP is extremely useful for almost everyone Elden’s Ring build – It’s hard enough to stay alive without giving every enemy the opportunity to one-shot you. That’s why we we recommend reaching the first soft cap of level 40and continue to level 60 if your playstyle requires it (for example, melee builds). Anything above level 60 is a waste of runes.
- Level 1-15: 3 to 4 PR per level.
- Level 16-35: 5 to 6 FP per level.
- Level 36-50: 6 to 7 FP per level.
- Level 51-60: diminishing returns, 4 to 6 FP per level.
- Level 60+: diminishing returns, 2 to 3 FP per level.
- Center: starts to improve only from mind level 31 and up, with a soft cap at level 40.
The mind improves yours FP and focus. Focus is a good defensive stat (protects against sleep and madness), but FP, also known as “mana”, is much more important because it is needed to cast spells. With this in mind, you really only need as much Mind as you need FP to cast your magic. With a fully upgraded Flask of Cerulean Tears, you can restore 220 FP – one full FP bar at Mind level 38. Therefore, A mind level of +38 is therefore the “sweet spot” before reaching the FP soft cap of 50 and the Focus soft cap of 40.
- Endurance level 1-30: 1 to 2 points per level, but usually 2.
- Endurance level 31-50: diminishing returns, 1 to 2 points per level, but usually 1.
- Endurance level 50+: diminishing returns, from 0 to 1 point per level.
- Equipment load level 9-25: Stamina only begins to improve at stamina level 9, with +1.6 points per level until level 25.
- Equipment load level 26-45: adds 1 to 1.4 points.
- Equipment load level 46-60: adds 1.4 to 1.5 points.
- Equipment load level 60+: soft cap with a huge drop, up to 1 point.
- Vigor: it only starts to improve from strength level 31 and up, with a soft cap of 40.
Endurance improves durability, maximum load on the equipment (allows you to stay in the “medium load” range, for example when wearing heavier armor) and vigor (resistance to bleeding and frostbite). The amount of stamina you need depends on how much you consume; if you’re using the melee version, you’ll typically need at least +34 Stamina, which is optimal for stamina and equipment charging, which also provides some stamina.
If you are an end player and have a lot of runes to spend, you can continue until the hardware loads the soft limit of 60as this allows you to equip much better armor sets while remaining in the sub-heavy load range.
Soft hats that augment strength and dexterity
- Force armament: soft caps are usually at 20, 60 and 80.
- Physical defense: improves at levels 30 and 40, peaking at 60. Diminishing returns after level 60.
- Arcade weapons: soft caps are usually found in the 20, 60 and 80 levels.
- Spells: soft limits at 30 and 45.
Strength and dexterity improve weapon damage (weapon) scales with these stats (usually physical/melee weapons). While breakpoints and required minimum stats depend on individual weapons, soft physical damage caps are typically at levels 20, 60, and 80.
If, at the beginning of Elden Ring, you choose to wield a weapon that scales strength or dexterity, try to reach soft cap level 20 as quickly as possible. As you progress further, reach level 60 (don’t forget the soft caps for Vigor, Stamina, and Mind), but there is no need to go beyond the soft cap of level 80.
Intelligence, faith and secret tender hats
- Weaponization of intelligence: Soft limits are usually at 20, 50 and 80.
- Spells of intelligence: usually level 60 and 80.
- Magic defense: best benefits up to level 20 and slightly less up to level 35. Soft cap at level 35 and soft cap with steep drop off at level 60.
- Faith Gear: Usually at levels 20, 50, and 80.
- Spells of faith: usually level 60 and 80.
- Secret weapons: usually level 20, 60 and 80.
- Secret accumulation: usually level 40 and 60.
- Secret spells: soft limits at 30 and 45.
- Arcane Vitality and Holy Defense: They reached their first soft cap at level 15 and 20 respectively. The final soft caps are level 60 for both.
In addition to upgrading weapons, which scale with these stats, Intelligence increases the power of your spellsBelief increases the power of spellsand Arcane improves status building (for Arcane scaling weapons).
As with Strength and Dexterity, the exact scaling depends on the weapons you use, but up to you usually you need to reach level 20 for the best profits in the early game. Finally try to hit it soft limit around level 50but it’s not worth exceeding level 80.
Defensive attributes (vitality, magical defense, etc.) dropped very rapidly after level 60.






