Warhammer 40,000: Space Marine 2 patch adds up-to-date weapons and some tweaks to the existing arsenal

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“Where’s my Neo-Volkite gun, Warhammer 40,000: Space Marine 2?” was my perhaps slightly ungrateful reaction after launching the action game after the previous patch. “I didn’t even know what a Neo-Volkite gun was five minutes ago, but now this whole game sucks until I get one!” As promised in the Roadmap, the last major update added a brand up-to-date Operations map, complete with a giant up-to-date pseudo-boss in the form of a Hierophant Bio-Titan. However, it didn’t give me my beloved gun. It’s okay. It’s available now, along with some smaller Neo-Volkit updates for other weapons.

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Patch 4.5 – which you can read about in details hereif my weird recaps aren’t good enough for you – it actually adds the Neo-Volkite gun. It is a up-to-date sidearm for the Stormtrooper, Vanguard, and Bastion classes, described as a “powerful thermal radiation weapon.” As the trailer above shows, it differs from other weapons by firing a continuous stream of heat. I’m a substantial proponent of any gun that makes me press the trigger less often, especially if I’m already hitting the parry button like a maniac.

In addition to the pistol, several improvements have also been made to other weapons. These include:

Plasma incinerator: :

  • Slightly reduced the amount of heat generated by normal and charged shots for versions:

Master craftsmanship – alpha

Saving the Place – Alpha

Gathalamor Crusade – Alpha

  • Fixed a bug that caused several versions to produce no heat at all.

Bolt sniper rifle: :

  • Fire rate increased from 50 to 60 rounds per minute.
  • Headshot bonus increased from x2 to x2.5.

Occulus Bolt carabiner: :

  • Scope added
  • Headshot bonus increased from x1 to x1.33

Bolt carabiner (PM): :

  • Adjusted Damage Falloff Curve: Base damage increased by 50% for the first 10 meters, after which the damage drops back to its original pre-update value.

Automatic rifle

  • Maximum ammo increased by 1 magazine for each version.

There are also a few bug fixes, but that’s about it for now. We still have up-to-date enemies next year, and based on the fair consensus that Tzeentch’s brick sponges aren’t very fun to fight, I really hope we can finally get some orcs. Space Marine 2 is great, but God knows it could just operate a little levity.

If you can enjoy a thing while also enjoying criticism of that thing (e.g., a functioning adult), you might enjoy Edwin’s excellent, deep dive into an increasingly restricted portrayal of the Space Marine.

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