Ubisoft suffers from “mixed results” because Assassin’s Creed Shadows gets 5 million players and Rainbow Six Siege X

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Ubisoft announced “lower than expected” results for his last financial quarter and blamed the newly raised Rainbow Six Siege X.

Meanwhile, Assassin’s Creed Shadows was still working “as expected”, and recently 5 million unique players have passed. Ubisoft has not yet provided the exact number of sales for the game, which is also offered as part of the Ubisoft+subscription service.

In a statement, the head of Ubisoft Yves Guillemot described this quarter as “mixed results”.

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So what went wrong? Ubisoft attracted the “temporary but significant interference” in the expenses of the player in Rainbow Six Siege X, a newly raised shooter, which he describes as “technical prices”.

The Rainbow Six Siege X introduced to the market on June 10 saw a veteran of the Ubisoft team basically passed free of charge, with access to various modes and operators, which can be unlocked without the need for premium release. Ubisoft separately said that he suffered because of “using prices with pre -paid currency cards, which temporarily overstated virtual currency wallets” – something that has now been repaired.

Meanwhile, today’s recent player’s character for Assassin’s Creed Shadows sees that the game is still doing what Ubisoft needs, because players are waiting for the claws of Awaji – the first huge extension of the game at some point in this fall.

“The first quarter brought mixed results,” said Guillemot. “On the other hand, Assassin’s Creed Shadows has met his expectations, with over 5 million unique players since the premiere, and Rainbow Six Siege X received very positive opinions of players thanks to the renovated gameplay and improved functions that increased the significant increase in player’s involvement.

“However, the player’s expenses in Rainbow Six Siege faced ephemeral but significant interference due to problems with technical prices that have now been identified and solved. Despite this one -off failure, the potential of the game growth is sturdy with solid adhesion regarding activity and expenditure in the game.”

At the beginning of this week, he blamed Guillemot Star Wars Outlaws“Commercial performances in the” rough waters “of the science fiction saga.

Tom Phillips is the editor of Ign. You can reach Tom at tom_phillips@ign.com or find him on BlueSky @tomphillipseg.bsky.Social

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