Exile path 2 Dawn of the Hunt – his first critical update since the launch of early access last year – was a disaster. When the players logged in last Friday to try it out, they immediately realized that the game became almost comical. Killing faint monsters during the campaign opening hours took centuries, and the recent class Huntection felt limp. Reddit exploded with posts entitled as “This game seems to be a huge waste of time” AND “The game seems unhappy”. Popular streamers Furry the game.
In response, the developer Grinding Gear Games gave several compact patches to give players a chance to fight. The monsters lost part of their lives, and some weaker skills, such as skeletal creatures, have been strengthened. But many players still do not think that it was enough to fix the impression that the game is unexpected.
Games with equipment grinding post Dealing with broader fears related to patch and what it plans to change in the coming weeks, in particular the sluggish pace of the campaign, which should be recreated every time the recent season falls. While some changes have already gone through, players are still trying to find patience to play the game long enough to reach the end dungeons.
“I can absolutely say that our goal here was to raise things that were trivialized the final game before you managed to get your items and such things,” said game director Jonathan Rogers in an interview with Streamer Zizaran On Tuesday.
“There were several crap fucking, to say,” added the director of the game Mark Roberts, especially calling on destitute skills that were quickly given. “We shoot a lot from the hip, just like such things we are:” Let’s just take it, let’s try it and see how people think, and if it’s bad, we’ll just withdraw it. “
Rogers explained how he felt Poe 1 rewards players who spent thousands of hours to master their systems anyway Poe 2 It has been designed to avoid this problem – it is simply very difficult. At the same time, the game is to have a kind of deliberate, hard fight that can be expected from souls. It should be difficult.
Both programmers say that the team is looking for many things to alleviate, but they want to be careful to push them too far into another direction in which players start flying through the sows in just a few hours.
“If we get to the point where a good player never has to face one challenge, I don’t think it will be a game that will eventually be fun in the long term,” he said.
