The video game at the solo level makes you feel like Jinwoo – then Grind began

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From the moment of demo for Solo Leveling: Over the He plays the awakening of Jinwoo with Manhwy and Anime, it is clear that the Netmarble Neo team is doing everything in his power feel Like a cult hero. And in some respects the game – will be released entirely until autumn 2025 on the PC – it will succeed. At first glance, the action is satisfying, the fight is flashy and responsive, and the RPG mechanics is rooted in the knowledge of anime, especially the signature of Jinwoo “level”.

Despite the game loop, something in the overall package is empty. There are tips on greater potential, such as modernization of the Jinwoo shadow army or unlocking its transformation of monarchs (a spoiler warning for fans only in anime), but most of them are closed in a demo. And although a multiplayer can add the possibility of a repeat, what is now available seems more hardworking than significant progress.

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The Babones approach to the title is not even the worst part: the most frustrating is the menu interface, which is the most frustrating. It is much easier to navigate the menu with a mouse than a controller, despite the fact that the controller is the best way to play. I just played more and did a little tests that I realized that some fans believe Overdrive This is a properly renovated port of the Gacha 2024 mobile game Solo leveling: they are created, Dressed and without monetization of gach in the service of adding cooperation. IN AriseNetmarble limits the level of level for free users and the prices of people from premium equipment with a bizarre bottleneck, the higher the overall level. This is to encourage players to subscribe and earn free resources to achieve levels and unlock fresh characters.

Despite the Netmarble, which provided us with “Solo Leveling: Uprising – Overdrive is a completely new title separate from Solo at the level: Uprising, not the extension, update or port of the previous game”, it is certainly like a port. It seems that it re -uses the same resources, some movie cutscenes and the general user interface. But without implementing these original functions, Overdrive It becomes a repetitive cut, no matter how much makes you feel like Jinwoo at the moment.

The basic mechanics are steeped in serial details. Players can level Jinwoo after battles, build loading of weapons and skills pulled out of the franchise or inspired by the franchise, and utilize loot from enemies to create equipment and improve equipment called artifacts. Combat recalls the Warriors dynasty with an additional style: Dodge-And Counter system adds a tactical rhythm, and quick short-lived and ultimates events inject a movie flash. There is a list of laundry attacks and skills that you can choose and equip with a fight, allowing players to adapt Jinwoo to their toys: various show reminiscent movements, QTE attacks, basic attacks, final skills with various renewal times, as well as support in a combat based on support, enabling in the fight for three known hunters.

Jinwoo can also switch between four classes: a killer, duel, element and ruler, which reflect his progress in seasons 1 and 2 anime (although the magic attacks of the elemental felt the brand). Each class has its own skill tree, and blessing stones provide statistics and advantages such as Raish HP revive. Weapons, artifacts and even the Shadow Army can be equally leveled by offering a deeper layer of progress than expected.

Photo: Netmarble

But although all these systems suggest depth, it is mainly a level of surface. After a few solid tanks of the dungeons, Jinwoo was able to easily utilize skills, Qtes, our hunters’ team and switching between weapons in flight. Despite the entertaining game loop and I really feel like Iteration Jinwoo from Season 1, the fight with the buttons was not fulfilling and not polished despite many levels, skill trees and skill lists.

Some of the Jinwoo weapons include weapons, arches and the mentioned magic and sickle, although they never utilize any of these powers in the series. The environments are very gigantic and devoid of life, from slightly differentiating rooms or dungeons. The enemies become gradually stronger when you take off more dungeons, but the escalate in difficulty is not too gritty when you learn the boss attack patterns. Known characters are present, but deprived of personality, contributing to the ideal NPC lines. After obtaining all mechanics and level systems, you realize that the total package is very bare and without a larger substance.

Unfortunately, without a moneting loop, there is a game that replaces the produced feet with a repetitive grind, which is not much better. The game provides Solo alignment Experience – maybe not enough.

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