Stalker 2: Heart of Chrolyobyl He arrived at the end of last year in a fairly incomplete state. Technical problems with graphics, animations, sound and task design were the biggest problem. But to sum up, they merged to exhaust computer and console resources. The only option left for programmers in GSC Game World was to regain the effectiveness of their infamous AI AI system for characters other than players. Almost three months later, the game is still far from ideal, but the Ukrainian team made great progress in improving general experience. In fact, the latest patch will save you a lot of time.
Patch 1.2 has fallen on February 13 and you can find long List of changes on the official website. My favorite from this group is the introduction of an icon into a closed weapon in the game world, a known colorful shield, which shows their condition – yellow for utility and red for broken ones. Earlier you had to raise your weapon and watch them in your inventory to see their condition. You can’t easily sell broken weapons, so overthrowing them doesn’t make sense. So, in addition to saving time on mess screens, players should also have fewer problems with the load slowing them.
With specified 1,700 individual changes, there are many to go to patches of patches. But in general, developers seem to meet with a community that did not hurry with the game. There are many more error corrections for enemies and tasks in the tardy phase of the game than in the last patch. The A-Life performance has also been extended. According to A-Life notes, it now allows other persecutors to do things such as providing aid for their companions, collecting more powerful weapons from bodies and more effectively hunt and fight with the player’s figure. Even the penetration of the ball has been slightly improved in their favor.
Other functions include corrections to lighting, including the ability to a personal flashlight to cast shadows. I spent some time with the game after the patch fell today, but I also have the impression that the gloomy, gloomy corners of the interior are now darker than ever before. To sum up, it should be an even more moody experience in a suggestive game.
But these are diminutive functions of quality of life, such as weapon status indicators in the world, will really improve this experience.
