The solution to make major changes in the FBC: Firebreak after seeing “many players enter the game and go away during the first hour”

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The solution has outlined, which will happen next in the case of a multi-person spin-off, FBC: Firebreakpromising huge changes.

It comes after the medicine has published a earnest statement last month Recognition “not everything went well” after FBC: release of Firebreak in mid -June.

FBC: Firebreak was released on June 17 as a paid game, as well as straight at the Xbox Game Pass and PlayStation Plus. Calling the premiere of “exciting and nervous time” medicine he said Players who heard feedback “loudly and clearly”, and admitted: “It is clear that there are functions that must improve and improve.”

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He then warned that the speed at which he releases patches and updates would probably snail-paced down now, because “he would focus on our development on the first high update arriving at the end of September.”

“We saw how many players enter the game and go out during the first hour. And this is because our first hour can be frustrating; you feel ineffective and confused what to do. You have to improve this” – he added in this update Posted to Steam.

“For many of you who are already playing FBC: Firebreak, we focusing on opening impressions may seem less exciting, but to keep the game health (and quick swimming), we must bring more people with a better impression for the first time than before.”

For this purpose, the solution is working on helping up-to-date players in understanding the control universe and place in it and balancing it between the players who played control and those who did not do it. Remedial gameplay believes that “narrative on board” will be achieved by playing the introductory video. From there there will be better tutorials to teach you basic mechanics and functions – as well as leaving some secrets to find without assist – and the jumping tips will be introduced into a playable tutorial.

Then there is Gunplay – “our current improvements can make the pistols poor” – so you plan to “drop all general improvements from the equipment and run players with playable and powerful version of everything that Firebreak needs from the very beginning.” To do this, Remedy is the development of a MOD system to enable you to improve your weapon – expect more when we are approaching September. Along the way, there is also a enormous shock to work and their content.

“To achieve this, we replace levels and corruption for ready, exciting, exciting (for now you will have to believe it) differences at work, which can be short or long or full of damaged objects, but also much more,” the team explained.

“We spend our least fun experience, we focus on our best experiences and add new ways with plans to add even more in the future. As part of this change, we assess our passing flow again, thanks to which this is more pronounced and segmental players of players to provide better and better matches.” We should expect that placing items such as keys and ammunition stations also mix up to keep us on your fingers.

“As we hope, it has become clear, we press on many improvements and changes in the game to get our first important update,” Remedy said. “Some of these ideas were improvements that we could not add before starting, but all were resolved and developed based on what we heard from you (listening to feedback) and seen from you (looking at the data).

“We are very excited about these changes and providing even more than we originally planned, but changes also mean changes later. We must see what works for you and hear you again before we are sure that the priority is the right things. So, although we are still planning another crucial update in winter, and next later, specific focus and functions are much more nebulist. update. ”

Despite the premiere hiccups, FBC: Firebreak defeated 1 million players. “FBC: Firebreak is a fascinating shooter to a cooperative who, despite his good appearance, has no depth to keep an fascinating long -term,” we wrote Ign’s FBC: Firebreak Reviewadmitting it 6/10.

The solution has recently confirmed its plans for continuous support after launchingIncluding two new works (missions) coming in 2025. More and more updates will appear in 2026, said the developer. All playable content published post -jobs, such as Jobs, will be free for all players. Players have the opportunity to buy cosmetics, but none of these items will affect the gameplay, and insist on insisting that there will be no rotation of limited time or daytime.

This is a busy time for Alan Wake Developer Remedy, who has many projects on the go. And also FBC: Firebreak, it works on it Control 2 AND Remake compilation of Max Payne and Max Payne 2.

Vikki Blake is an IGN reporter, as well as a critic, columnist and consultant with over 15 years of experience in working with the world’s largest sites and publications. He is also a guardian, Spartan, quiet Hillian, legend and eternally high chaos. Find her in Blues.

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