The report shows that the heads of the Disco Elysium studio humiliated the main scriptwriter of the canceled expansion for talking to journalists


In February, Graham wrote about potential layoffs at the Disco Elysium ZA/UM studio due to the cancellation of the game’s standalone expansion, codenamed X7. Now, PC Gamer’s Ted Litchfield spoke with 12 current and former employees about the circumstances surrounding the cancellation, particularly the details of layoffs, expansion, and the “humiliation campaign” that writer Argo Tuulik suffered as apparent retaliation for his involvement last year, an extensive Documentary People create games. You can and should read PC Gamer’s report Here.

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To speed things up in as few links as possible. Disco Elysium was released on October 15, 2019. Alice Bee liked it. Alec liked it. I like this. Everyone loved it. Nothing bad ever happened again. Then, inexplicably, bad things started happening. The creator of the scenery and the main originator of the idea, Robert Kurvitz, was fired from the studio, others followed him, insults were thrown, fraud was alleged, things was solved, but not completely. It was such an incredibly messy situation that it could have been made into a two-and-a-half-hour PMG movie.

However, several key innovative talents from Disco Elysium remained in the studio – such as writer and narrative designer Justin Keenan – and work on further projects was underway. A full sequel to Disco Elysium was canceled after Kurvitz, Rostov, and Hindpere left the studio, and an unrelated sci-fi RPG was put on hold in 2023, but has since been canceled. X7, a standalone expansion to the original DE, was canceled in February. “Almost a quarter of the studio’s staff” was also fired during this time, including X7’s head writer Argo Tuulik.

Klindžić left his job as an academic physicist and space mission scientist in 2022 to work on the sequel to Disco Elysium. “I felt like I had just given up my entire life and career only to find myself in a studio where the people I came to work with were fired and the project I was supposed to be working on was shelved for no reason.”

The Project X7 itself could be released around 2025, although timelines vary depending on the staff Litchfield talked to. Again, it’s worth your time to read the original article. I won’t bother pointing out the striking irony that the most radical and inspiring mainstream game I can remember was still surrounded by astonishing greed and malice, even though it probably was.

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