Hollow Knight: Silksong is now compatible with DualSense Edge controllers
Hollow Knight: Silk Song version 1.0.28891 is now available. Team Cherry’s latest patch for the game, released on Monday, adds DualSense Edge controller compatibility, as well as improved controller support on Mac computers and a feature that automatically pauses the game when the controller disconnects, preventing moments of frustration due to signal loss or battery drain.
Additionally, the recent update includes several bug fixes. Fixed several issues that resulted in players falling or being dragged out of the game area, and fixed many bugs that occurred in boss fights and other enemy encounters.
Hollow Knight: Silk SongThe full list of 1.0.28891 fixes is below:
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Added support for DualSense Edge controllers.
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Improved support for various controllers on Mac.
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The game now pauses when the controller is disconnected.
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Fixed various minor controller issues (more fixes coming in the future).
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Fixed a remaining case of some players getting stuck under the curse in the slow game.
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Fixed Crooked Claw not reacting to the Hunter’s downward stab.
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Fixed occasional cases of being able to air dash and double jump when not intended.
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Fixed several out of bounds situations.
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Fixed an issue where Pharlid Divers would sometimes slide across rooftops after an ambush in certain scenes.
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Fixed Eva Hunter’s crest upgrades causing cleaning tools to be unintentionally equipped.
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Fixed occasional cases where the Harpoon would sometimes grant 2 Silk instead of 1.
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Fixed tooth flies sometimes appearing from strange places after a scene, and in occasional cases their vigorous amount has been reduced by 1.
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Fixed crafting kits not increasing the offensive damage of blue tools (e.g. Sawtooth’s Hoop).
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Sharp Dart and Cross Stitch damage slightly increased.
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Updated Rune Rage damage scaling to match other Silk Skills.
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Slightly reduced thread storm damage at higher needle levels.
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Fixed Grey’s Anatomy enemies sometimes pulling the hero out of the area of effect.
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Fixed some parts of the reel being permanently missed if the player immediately quit after collecting the item.
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Fixed Crust King Khanna sometimes falling out of range when entering when fighting on weaker systems.
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Fixed a occasional case of the Second Guardian rotating after being defeated.
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Fixed an additional case where Seth would sometimes go out of bounds and not come back.
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Fixed Seth sometimes remaining undefeated for a while at the start of a re-fight.
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Fixed Vault slide blocks not reacting correctly to non-needle damage sources.
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Changed Fine Pins wish drop from 50% chance to 100%, but increased the required amount.
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Fixed issues with consuming Silkeater in water.
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Fixed Scuttlebrace sometimes allowing wall jumping when not intended.
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Fixed a cushioned lock during the opening sequence of the Great Gate if the Citadel was visited and some bell towers remained inactive.
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Various smaller fixes and improvements.
While the update brings a few balance changes, they are minimal. The update itself is so compact that developer Team Cherry hasn’t even posted it on the developer blog game on Steam page, so players who are still hoping for more balance changes may have to wait until the next update to see if their hopes come true.
