The OG developers pitched Dead Space 4 to EA this year, but the publisher firmly said no, so we didn’t pursue it further.

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Dead Space’s lead developers revealed that they tried to interest Electronic Arts in Dead Space 4 earlier this year, but the publisher said no. The 2008 game, developed by Visceral Games and directed by Glen Schofield, is a classic action horror game inspired by great remake released last year by Motive Studios. It also spawned two sequels developed by Visceral, as well as The Callisto Protocol (a spiritual successor, also directed by Schofield).

The remake in particular gave the impression that EA might have plans to return to Dead Space, but unfortunately that doesn’t seem to be the case. Schofield was interviewed alongside Dead Space inventive director Bret Robbins and animation director Christopher Stone on Dan Allen’s Gaming Podcast (spotted by PCGN), discussing Dead Space in general, before turning to the possible future of the series towards the end.

🔴Dead Space creators describe the game and how Glen Schofield pitched Dead Space 4 to EA – YouTube


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Schofield says the group “has some ideas” about where the fourth game is going, and Dead Space 3 ended on something of a cliffhanger: spoiler alert, but the third and so far final entry ends with co-heroes Isaac Clarke and John Carver colliding with the moon, their fate remained ambiguous. Considering that Isaac has a rather remarkable track record of surviving apparent death, I somehow doubt that the disaster was good for either of them.

For his part, Schofield is currently applying for funding for a smaller project (“this is something special for me”), left Striking Distance Studios after the issuance of the Callisto Protocol. And maybe it was this game that really embarrassed EA for the Dead Space sequel, because even though it was decent enough action horrorit was very little quite absurd sales expectations of Krafton’s publisher.

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