Tom Clancy’s Rainbow Six Siege It was released in 2015 and had a surprisingly long shelf life as a live game. Now, entering the 10th anniversary, Rainbow Six Siege receives a renovation entitled Rainbow six siege x. This includes modern content, improved visualizations and a modern game mode called Dual Front, which changes the conventional formula of siege gameplay on the head.
As someone who has never played a lot Rainbow Six Siege Earlier I was surprised how warm the modern mode was. Despite the lack of experience in the game, I could stay against other players during a three -hour demo version thanks to the modern mode mechanics. In an interview I got more insight into the project from the director of the game Joshua Mills about what to expect Victory xLike a double front, it supports modern players and why the team did not choose a direct continuation.
Switching it
Dual Front is a modern 6V6 game mode, in which two teams have to fight for control over zones. Both teams simultaneously attack and defend, trying to capture the opponent’s zones, while stopping their own from falling into the hands of the enemy. This is a departure from the usual Siege Multi -person game loop.
In conventional Siege Rounds, players are divided into two teams and always have defined roles. One team is an attacking team and the other is defending. The purpose of the attacking side is usually to save the hostage or disperse the bomb, and the defensive side must properly keep the hostage or protect the bomb. Characters from which players can choose Operatorsand are organized in attackers and defenders.
When you are on the attack side or defending yourself, you can only employ this particular category of operators. This is where the first huge change of Dual Front is. Instead of fighting attackers and defenders, teams can now mix both types of operators with one team. This opens the door for completely modern compositions of the band.
For example, attacker Deimos and Azami defender can now be in the same team. While their unique skills were suitable for their type of operator, players can now discover them in a modern way for a double front. Deathmark Tracker reveals the location of the selected goal, revealing your own, but now you can employ it in a more defensive context, for example, allowing him to track someone when he escapes if he protects his team’s zone. Because the whole pool of operators is now completely open, the team actually decided to limit who the games are in which they from time to time come up with characters. It works towards the philosophy of approach for Victory x.
“The smaller list allows people to focus. It makes it easier for them to learn the secrets of various operators because you are not dealing with the whole gigantic list Siege Once upon a time, “says Mills of Digital Trends.
There are two other gigantic changes that make the double front the most affordable point for Siege. Traditional modes for many players in Siege They are 5V5, but the double front is 6 Na6. In addition, it is reborn on the double front, while there were no other game modes. The 6V6 mode is actually less stressful than 5V5 One, because the return is much easier to achieve when you have 5 out of 5 compared to whether it was 4V5. The growth also provides players with a better chance of improvement and there is less pressure on the part of team members.
“Social pressure in 5V5, if one of our players is eliminated and becomes a 4V5 situation, is extremely influential. At this point, five players have a much greater advantage, “says Mills. “Since Respawn is approaching the corner in 30 seconds, you don’t really have such a direct defectist’s feeling, where you release your team, as if everything will fall apart now, because it won’t be like that.”
Next decade of the siege
It is impressive to see Siege They last 10 years because live games can sometimes become monumental successes or catastrophic failures (see Agreement). Victory x This is not the same continuation or continuation SiegeBut rather “transformation”. Although this seems unclear, Mills explained why they are not doing a direct continuation.
Unlike the next one of the Live Services games, Ubisoft, Divisionwhich is now on the third post, Rainbow Six Siege It is completely PVP, while Division It has both PVE and PVP elements. In addition, a team of programmers is trying to update Siege Every three months, so they must be adaptable.
“Due to nature Siege Being a PvP game, players are part of experience and built into the game structure. This leads to a completely different conversation about how you rebuild, “says Mills. “We are talking about the mechanics of weapons, destruction systems and all other used systems. The way we went with our technology is to be very modular. “
It would be impossible to condense 10 years Siege in a two -year development cycle for continuation. Most likely, however, it would simply cause a worse game. “You can do it, but you really intend to compromise it in one way or another,” says Mills. “So there are many lessons that learns in live development and the opportunity to find a way to make it balanced.”
After playing in the modern mode, I tried SiegeTraditional offers for many players, and now I understood why the double front was created. The lack of revival left me uninterested when I died, I was forced to just watch the POV camera from my teammates. From the double front I was always absorbed back into the action. This modern game mode was the perfect way for me to try Siege for the first time and I can’t wait to return home and the next dish Victory x Spin.