Phoenix is in Marvel’s rivalswhich means that I can finally put Overwatch 2 On the shelf for a moment and return to the game Netease Hero Shooter. Remember that not because of deep admiration for Phoenix. The only thing I know about her is what I collected from Wikipedia after Netease announced her Marvel’s rivals Season 3 and one essential fact from her character trailer: in fact he moves like a normal person – well, mutant – and it was thrilling, something I couldn’t say Rivals before that point.
Since the start of the game in December 2024, Marvel’s rivals Players complained periodically about Reddit How tardy the movement speed isor it seems to be. Some said it seemed Walking in tardy motion; Others said it was just a perspective, that Of course Games like Overwatch it seemed fasterBecause the camera is the first person and seems more animated. I agreed with the first and regretted the tardy steps and the icy pace of the attack, which harassed every hero RivalsGradually playing less and less, because the perceived problem became more and more annoying.
Since Overwatch 2 He has its own third person stadium mode and after seeing how Phoenix seemed to move faster, I decided to check if my theory about the rest Rivals Being so free was right. It was. Kind of.
The training arena in both games includes areas with distance measurements that will support calculate the ranges of damage, which also doubles as an ideal place to test the speed of movement. After mixing with many characters, I confirmed this Rivals The characters lasts about half a step longer to travel five meters compared to Overwatch 2 writing. It sounds like a problem, but Rivals“The distance scaling is also slightly different. Five meters in Rivals It is about 11.5 inches, where the same distance is about 10 inches Overwatch 2.
“Why does it matter?” You can ask. The answer is that it means Rivals The characters move as fast as most Overwatch 2 Characters, and even faster, because they technically cover a longer distance in the same number of steps. This is not a speed problem. This is a style problem.
Cloak and Dagger, Namor, Spider-Man and the rest are moving BaywatchDramatically down the battlefield in large, basic steps. Long breaks for a combination of an attack for anyone who is not an Iron Fist martial arts expert, turning what should be high -energy battles into something that would not be out of place in the ballet. Most sounds and attack animations are also muted. The free winter soldier’s pistol sounds like a popper popun, and the absorption of the life of the crimson witch has, well, without life. All this is elegant in a low way, but it is not too Great.
Phoenix changes it all. Whoosh, who has the sound, accompanies her attacks, with a small explosion after three consecutive hits on the same enemy. Her other offensive skills detonate an even greater explosion. It enlarges the form of a burning bird to quickly move, and can even combine it with the second mobility skill, which has no indecently long renewal time. When he is open or changes the direction, it moves quickly, instead of leaning lazily to the side, as if she could not worry about it, and her physical animations are fast, which add diligence, even if she doesn’t really move faster. (She is not. The coat and dagger cover the same distance in a smaller number of steps.)
Basically, Netease finally found a combination of style and function that is not lifeless and does not make you feel like you were swimming through the pudding. Phoenix plays and moves as if you could expect that the trained warrior will move, so although he may not differ from other characters, her fight feel thrilling. And that’s enough for me.