The Midnight Walk: A walk after a completely up-to-date terrifying narrative adventures

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As release date on May 8 for PS5 and PS VR2 North walk We are more and more closer, more and more excited we are experiencing this unique shadowy adventure from the first person. The debut in the state of Play at the end of last year the game presented an amazing hand -made “cozy horror” full of deformed antiques, charming compact weirdos and lots of nightmare. The clock because of the midnight impact soon, we wanted to give another look at what the game will offer-and enjoy the more wonderful inspired profitability of the game. We sat down with its creator, the Swedish Moonhood studio for a walk around the up-to-date part of the game.

Close your eyes to feel the world around you

You start the north as burned, waking up in a makeshift grave, from which you must get out. By being a winding road forward and you get bearings, you learn a little about how the world works: using fittings for fires and candles, sneaking to avoid notification of threats and finding and using objects.

One of the most unique actions is to close your eyes to focus on hearing sounds that could not be felt normally – and sometimes they change the environment when you open them again. In a flat screen version, the press and hold button will escalate the volume of crucial objects and dangers around you. The DualSense controller vibrates to indicate how close you are to an crucial object.

After a tiny traveling hiking you will meet one of the other main characters: Potboy, a being with a compact body and a gigantic, distorted head crowned by fire. Touch from the illuminated match raises him from stagnation, and he immediately escapes from panic, hiding in a gigantic container. You need to find him and feed him some coal to gain his trust, and soon you are inseparable – well, if you were not so many creatures listened to in this shadowy world that feed on airy and fire and perceives Potboy as a threat or a feast. You will have to support each other on a journey to the distant mountain Moon, which stands like a distant monolith leading you in the distance.

Meet the cast of Brazians

Live, jokingly animated Pothead, being compact and agile, can squeeze into places and interact with the environment in a way that cannot be burn – but you must support him lead him to the right places. His flame can not only set the objects, but also transforms parts of the landscape. Some elements, such as Flora, change in a living life in response to the flame, while other obstacles distract or withdraw in apparent fear of fire.

A significant part of the puzzle solution will come from the apply of Potboy in a tandem with objects or the environment in a innovative way: one puzzle that was shown included candle inflammation to lure a hungry enemy from Potboy so that he can find some switches without fear of dinner.

Finally, you will meet the house of Pothead’s friend, a lively seat that moves on the legs resembling insects. Houses tags in your journey and serves as a home and collector’s base – and looks fantastic bizarrely crawling behind you. You can withdraw with the safety of Housy’s interior at any time after the meeting, but ultimately you will have to go outside.

While most stimulation at midnight is relaxed, which allows you to fully enjoy the dull, except for a few atmosphere, you will still find many sudden surprises that require a quick response. Is it a gang of the curves of creatures pursuing you and Potboy with a narrow path, or a molgrim-hog-shaped cone-shaped beast with a terrifying hunger and unsaturated hunger-you are to make quick decisions about fighting or escape. Sometimes discretion is a larger part of Valor: hiding in the wardrobe can drop a monster off the path, and sometimes just running for an exorbitant life is all you need. Another time you need to apply some tools – such as Matchlock, which shoot at wrestling in distant candles and other devices. Regardless of everything, you will always have to be vigilant, because the danger is ubiquitous and you can hit when you are as expecting.

Let the night surprise you

Every moment in the north is full of intrigue. When you wander through a poorly illuminated, knotted environment, you are surrounded by objects that seem a disturbing mixture of natural and artificial, a direct result of numerous real models and objects that the Moonhood team gathered in the game and animated. “Shellphones” found throughout the story tell the story of the world, which was once made and selected, now seemingly rotten. Even the characters who seem amiable – or, at least, not murderously aggressive – for you and Pothead have something “turned off” in them, like citizens of nobogoville, whose bodies have long been banished, leaving them as skulls with distrust of “some bodys”.

While the game looks amazing in normal configuration, PS VR2 fully immerses you into the strange beauty of this world. Looking and interaction with the environment is much more intuitive and addictive: for example, instead of using the eye closing button, you will be able to close your eyes to apply hypersensitive hearing or the force changing the environment. This mechanic is not used only for listening. Finding “eye symbols” hidden around the world and “meditation” on them causes a change in the environment – and sometimes monsters –

Binaural Sound makes every creaking, flame and roar seem more lively and powerful, while allowing you to enjoy the beauty of a tense, haunting soundtrack. Moonhood developers willingly told us about how the impressive scenes we saw on PS VR2, and we are willing to think about it. So prepare your matches and candles – you’re going to go through your life.

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