In the case of compact bull studies, one thing has always remained the same for years of development and various prototypes for Lonely guild: It has always been a game of loneliness.
“All the topics of the game, all games were built around this contrast between loneliness and teamwork,” said Polygon, producer Luca Cafasso during the last video conversation. “It was also very important for us to treat it well as an adult, even if the graphics are so charming. It was one of our pillars.”
The contrast of loneliness and community appears first Lonely guildAnd the developers wanted to make sure that the gameplay reflects. “We then try to define all functions regarding the requirement of the narrative,” said Pellegrini, explaining how little Bull then changed the gameplay towards the action in real time, in which the player must utilize all party members in the fight to succeed. “All battle mechanics try to let you and force you to use the full event, because otherwise you are not so good in battle.”
This full event includes six playable characters, all charming anthropomorphic animals and spirit. He is an amnesian spectrum who does not know where he is where he comes from or how he came in the forest, where he meets Davinci, the first member of the game party.
Ghost can not hug five others, annoying his loneliness and causing that a compact bull wants to curse him as a hero. Imagine that longing for physical contact with friends, but you can’t do it. “What could be more lonely?” Said Pellegrini.
“Yes, but I still don’t like him,” Pellegrini quickly added.
Despite this, the band wanted to make sure that “as we treat loneliness in the game, it is not something that you have to be closed.” Cafasso noticed how loneliness and insulation “now in the life of everyone” and how the band knew “that themed loneliness, if not seriously written, could be a wasted opportunity.”
Those who played independent isometric jewels Tunic AND Death door will see the influence Lonely guild. Pellegrini noticed these titles, as well as other independent Stalwarts, such as Ori games, as an inspiration. He also mentioned Pokémon Mystery Dungeon as an inspiration Lonely guildThe artistic style as a band wanted to make his characters cute like Pokémon.
Lonely guild He will want to join the ranks of these favorite game fans when she fired on October 23. From now on, the team holds this date following Hollow Knight: SilksongThe upcoming edition, which meant that other independent companies changed the release dates in the upcoming games. “We hope everyone is playing Silksong On the first day, so October 23 they will be able to play ours – said Pellegrini.
It will move on PlayStation 5, Windows PC and Xbox Series X. Like some of the independent peers of Tiny Bull, the studio has not yet received Nintendo Switch 2 Devkit, despite this. Cafasso and the band want to “share this story as many players as possible” and hope that they will eventually introduce it to Switch 2 to do it.