The Hitman prototype reveals an unused NPC smuggling mechanic, character selection screen in the 2016 game game

Published:

Some early construction from the pliable 2016 Hitman Restart – now packed with two continuations as Hitman: The world of murder Trilogy – was made available online by conservation, unclear players on April 19, providing us with how the game is shaped just over a year after the premiere.

The prototype, which refers to the game called “Silent War” in the files sent, seems to contain HitmanThe first two, non-Turels “The Showstopper” and “World of Tomorrow”, set in Paris, France and Sapienz in Italy respectively. A significant part of the material for the game supplied by debuggers studying the contents of the compilation comes from Sapienz, showing the level that looks like in the final version, only with copious replacement assets.

One substantial difference, however, is the presence of NPC, which moves the boxes forward and back from the van at the entrance to the side of the residence at the estate. The necessary agent 47 to hide illegal elements in those boxes that would probably act as moving storage compartments, enabling agent 47 to effectively pass through the guards, and then recovering weapons once inside the relationship.

None of the available prototype film materials shows that players operate this mechanics, but you can see the decaying scenario around the sign 8:32 in the video below. So why it did not reach the last game is not known, but it is possible that developers considered this function unnecessary after the possibility of choosing the hidden item during the mission check -in and starting from it, waiting for you at the level.

The talented people of sorting these files were also able to reproduce the unused main menu showing Hitman Hero agent 47 killing time at the airport, probably on the way to the next goal. This menu contains a character selection screen that allows the player to choose between agent 47 and another character simply known as a resource, which is strange, because the final game only allows you to play as the first.

It is possible that resources are the early version of Lucas Gray, an enemy, which has become in the whole history of the trilogy, and can contain various missions and skills than those that are taken and used by Agent 47.

As I said earlier, it is great to see how this kind of work in progression is on the Internet, especially when AAA studies are becoming more and more mysterious in the process of creating elaborate games Hitman. The perfect world would see how these companies willingly divide these things after releasing the game or at least would provide early compilations to the appropriate archive, we just do not lose the valuable history of the form of art, which we all love in a lasting time march.

If you want to try this prototype for yourself and do not worry about financing so that the compilation is functional, all necessary files are available Hidden palace.

Related articles