Monoco is in fact a support unit in Clear unclear: Expedition 33. He is probably the most versatile figure in the gum-thanks to the pure width of his movements-but shines among other characters oriented.
Monoco aims to establish favorable scenarios for two other members of the DPS party. Monoco can fill the enemy belt and even facilitate you take care of the shields. He is also able to adjust the injuries if the need appeared because he is like Lune – a character that works as well as support as the role of DPS.
If you are interested in the best gestral for your buddy, then Clear unclear: Expedition 33 The guide will break down The best monoco compilation, Including his best weapons, attributes and skills to determine priorities.
The best monoco build at Clair Obsurpur: Expedition 33
Monoco can act as a DPS unit, but his skills are better used as support. Unlike Lune-which can definitely go to fingers with other units focused on injuries-Monoco cannot compete at such a high level, which is fine; It is not designed for this. The team from Monoco in the field of support is different from the Lune team to support, because they are still focused on crime.
The best building of Monoco in Clear unclear: Expedition 33 Is:
- Attributes: Agility and defense
- Weapon: Joyaro
- Skills: Potier Energy, Benteur Mortar, Chevaliere Reting, Stalact Punches, Sakapatate Explosion and Portier Crash
- PICTS: Immaculate, energizing parry and strengthening parry
Monoco joins your party in Act 2, and as soon as you can assign its attributes, you want to fully invest in agility. His best weapon in act 2, Nusaro, scales very well with agility and you can augment the attack, speed and defense at the same time. Additional points should be vitality for survival.
In Act 3, agility is still the best attribute to determine priorities, because the general best weapon Monoco, Joyaro, also scale well with agility. The remaining points should be defensive, because it scales well with weapons, and agility and defense are great statistics, no matter how you decide to operate Monoco.
The best attributes for Monoco
Your spread of attributes for Monoco will look quite similar in files 2 and 3, with one key difference.
In the Act 2 prioritize Agility. You will want him to attack early, if not the first, and he can survive long enough to support your team with injuries or usability.
In act 3, completely maximum Agility Because this is his best attribute. Defense He enters act 3 with Joyaro weapons, because agility and defense are used for scaling. In addition, agility and defense are attributes of support and are necessary for each support unit.
The best weapon for Monoco is Joyaro.
This weapon is successful, but fortunately you can get it from two locations. You can Defeat Lampmaster in Flying Manor (do not confuse the boss Lampmaster at the end of the act 1) or you can get it from Final Sakapat in the endless night sanctuary.
Weapons scale well with agility and defense, the best attributes of Monoco and has good passive skills. Joyaro allows Monoco to start the battle in your almighty mask, enabling an improved version of any skill that you decide to operate in the first round.
However, because you have to defeat Super Bosses to get it, you probably stick to Nusaro until then. Instead, Nusaro has similar benefits as Joyaro, rewards you for evaporation and allows you to access improved versions of your skills.
The best Picos and Luminas on Monoco
The best Piktos for Monoco are those that provide a decent mix of health and offensive statistics and something that will balance its basic weakness – the high costs of his skills. For this purpose, the best piktos for monoco are ImmaculateIN Energy ParryAND Strengthening parry. Below are detailed descriptions of what these picos and statistics do, which bonuses admit.
- Immaculate – Speed and speed of criticism. 30% increased damage until the hit was received.
- Energy Parry – Health. +1 AP on a successful parry.
- Strengthening parry – Speed and speed of criticism. Each successful parry increases damage by 5% to the end of the next round. The operate of any damage removes this buff.
While these picos include monoco weaknesses, they require combat efficiency to really act. Full stop: If you want to operate Monoco in its full team, your packages must be in place. As for Luminas Monoco, you want those who grant more AP, Parry, break or increased damage.
We recommend using the following luminaires, depending on the number of lumina points.
- Dead Energy II
- Energenizing Start II
- A satisfying sign
- Marking shots
- Rush car
- Breaking Counter
- Breaker
- Full strength
- Inverted affinity
- Extended first strike
- Extended meter II
- Sweet murder
- Painted power
- Revealing the attack
- Longer powerful
- Power sauce
- Glass canon
- Teamwork
- Contaminated
- Warms up
The best skills for Monoco are:
- Energy Potar: Gives 1-3 AP to all allies. Caster mask: gives 1 additional AP.
- Benteur mortar: It offers medium damage to single target ice. 3 hits. Change to the Almighty mask if the target is marked. Caster mask: increased damage.
- Chevaliere piercing: Deals physical injuries to a single goal through shields. 6 hits. Damage increased for each shield. Certain mask: Increased injuries.
- Stalact: It offers medium damage to single target ice. 4 hits. High damage. Heavy mask: increased damage.
- Explosion of Sakapatate: Deals average lightning injuries to random enemies. 3 hits. Critical hits cause an additional hit. Caster mask: increased damage.
- Crash porter: Deals high physical injuries to all enemies. 1 hit. It can break. Heavy mask: increased damage.
Unlocking Monoco’s best skills requires a little more effort than for the characters, because you need to find and overcome the required enemies from Monoco in your team to unlock these skills. For some time you will have to play with a lower power from Monoko, before you can unlock its full potential (although you get there on time, don’t worry).
Energy gets your best support skill, and other skills relate to fulfilling all gaps in your crime. Monoco is ideal in the first position of the team configuration, because it is able to dictate the pace of the match, or a sturdy, harmful start, or by granting AP a main injury agreement-whether Maelle, Lune or Screen-Slovo can set their one shots.
More Clear unclear: Expedition 33 Build guides, check our best compilations for Lune, Maelle, Scor and Verso.