Star Wars Outlaws Developer defends the Nintendo Switch 2 game cards, says that the cartridges forcing the game to download are better to load

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The utilize of commonly resolved Switch 2 cards was defended by the Ubisoft developer who worked on the Nintendo port at Star Wars Outlaws.

Writing on social media, the Audio Architect Ubisoft, Rob Bantin, shared the real reason why Nintendo Switch 2 version Star Wars Outlaws uses a key card key card that requires the owners to continue downloading the game instead of turning on full thing in the basket.

Answer? All this is due to the speed of Switch 2 data and how quickly the equipment can read information from cartridges to order, compared to games downloaded to the console internal memory.

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The information was a surprise for some Nintendo fans who previously complained about using the game key cards, which are cheaper, and therefore more and more popular among larger games programmers, which would otherwise require more pricey cassettes with increased memory capacity.

“I don’t remember the costs of the cards that ever appear in the discussion – probably because it was debatable,” Bantin continued.

Although this is not a comprehensive reason why all programmers utilize playing cards, Bantin explained that this is critical for Ubisoft and his team of developing thoughts, especially since Outlaws was originally developed for PlayStation 5 and Xbox Series X/S-Platforms console, which had faster SSD memory on board.

“I think that if we designed the game on Switch 2 from scratch, it could be different,” said Bantin. “At the moment we have built a game around the SSD of the initial target platforms, and then Switch 2 appeared some time later. In this case, I think that our leadership has performed the right call.”

Last month, Nintendo launched a novel fan survey, which asked the owners of Switch 2 to get an opinion on buying digital games instead of boxing copies, and specially asked for an opinion on playing cards, after their smaller initial party among fans who prefer their physical games to cover … Well, full game.

For the first time released last year on a mixed reaction and indigent sales, the head of Ubisoft, Yves Guillemot, recently blamed Star Wars Outlaws Disappointing sales results in the “rough waters” of your own science fiction saga.

Tom Phillips is the editor of Ign. You can reach Tom at tom_phillips@ign.com or find him on BlueSky @tomphillipseg.bsky.Social

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