There is something in Sonic games, in which in a sense I released the guard and I just enjoy them with what they are. And I am pleased to say that I really liked my time with Sonic Racing: Crossworlds, where I played an hour during the summer festival. He is a player who in my tiny time nails the basic principles of a good racing racing – brisk and intensive racing, amplifiers that reverse the tide and leave salty, and a good atmosphere that celebrates characters from the source material. I really can’t ask much more, but you can chew even more, which we didn’t see in previous Sonic racing games.
Let’s start with a cross mechanic, which changes in every race – the first lap begins on the selected track, and then anyone is in the first place when the entire race distorts the second lap. This can range from the icy world from Aurora Borealis in Skybox, to the assault sea among the wreck of the ship or the volcanic zone with laser networks as an obstacle. And then the third lap returns to the normal track. This is a novelty that you can get used to with time, but it provides a certain level of dynamism from breed to breed and adds some unpredictability to maintain freshness.
In these crossing worlds you will fly, float and surf, depending on where you can warp, and therefore there is a great sense of diversity in your vehicles, because you are not only on earth drifting with your go -karts. I really like the flying sections because your plane controls and provides some verticality, which is surprising for Racer. If anything, Sonic Racing: Crossworlds blows up the eye knobs with chaos on the screen and maybe maybe Shift This. This is not a grave complaint that I have against it, but it is a visually busy game to such an extent that sometimes it is hard to say what is really going on – and I think that these moments are more served by the spectacle than a seriously competitive driver.
However, it has such a competitive advantage with how you equip GOKart. You can adapt parts such as body, tires and boosters to adapt statistics such as maximum speed, acceleration and operation. What’s more, you can attach profits to the go -kart as if it was equipment. You get six sockets to the attachments, and some attachments occupy more than one place-I used the accelerator amplifier with three places and two nests, which improved my regeneration time after hitting the object. And these things actually influenced my performance in a significant way. I was hit by a rocket at the lap of the third next to another driver, but I was able to pull them out far after hitting both of the benefits that were equipped. So if you really approach the go -kart races, I think there is room for being a real Sicko.
I only had access to the Grand Prix modes, which puts you in a series of four races, granting points to your position and setting the winner at the end of the series. These are quite standard things with a few quirks along the way. I am not sure if it is embedded in Sonic Lore, but one race will be recognized as a rival in the middle of a break and will act more aggressive towards you and will remain more competitive in the whole series. The fourth and last race also rewards more points for the first place, so you can reverse the tide at the last minute if you have a few points behind you. However, I am curious how other modes of playing in Sonic races: crossworlds will play, because as entertaining and energetic as normal races, longevity will be that Sonic will be able to employ their potential in other inventive ways.
Perhaps some of them come from a crossover – this not only applies to Sonic as a whole, but also the feast of the latest history of Sega. During the Summer Game Fest, Sega revealed that characters like my precious boy Kasuga Ichiban of Yakuza / Like A Dragon, Joker from Persona 5, and my vocaloid queen Hatsune Miku will be part of the list. Seeing how Ichiban experiences his Days of Dragon RPG 2020 cards is cute and is a welcome extension of his character, while seeing Miku at the racing of the album floating through Sonic Worlds to buy me (and we should have Miku in subsequent games, honestly, shout at Fortnite). It’s not like crossover characters are a up-to-date thing in Sonic Racing – that is, look at . wild Composition for Sonic and Sega All-Stars races. But since then the Segi catalog has grown a lot, so maybe this up-to-date era of character can diversify things in a way that makes more sense.
Sonic Racing: Crossworlds do not have to revolutionize the genre of go -kart races and I think it is a claim that he is a entertaining and carefree driver who celebrates Sonic and a larger sega pantheon. This is a climate that I liked and I can’t wait for drifting when it starts on September 25 this year in the last two PlayStation, Xbox and Nintendo consoles, as well as PC.