Silent Hill 2 Review

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The original Silent Hill 2 released in 2001, which was an impressive time for the medium. The year was not deprived of others to think in the future, fighting with complicated emotional objects (for example, Metal Gear Solid 2 and ICO), but James Sunderland’s journey to the title city still stands out as probably the most progressive both at that time and shocking at that time. Return to what many consider to be a masterpiece about the nature of regret, trauma, guilt and other topics that video games usually do not approach, is hazardous. However, the developer Blobyer managed not only to present what was most convincing in the original, but made him look and felt better.

https://www.youtube.com/watch?v=cmvrmtmujua

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The Silent Hill 2 2024 version is not without elements reminding that the original is over 20 years aged, but it is an extremely disturbing game that is absolutely effective in its pursuit. The word “enjoy” is not the word I used to describe my time with Silent Hill 2, but I did not want to postpone it until the end of James’s journey, even knowing what this conclusion would look like.

Silent Hill 2 (2024), as the original did, follows James Sunderland to the city of Silent Hill after receiving a letter inviting him from his deceased wife. His journey is complex and terrifying, because the city embodies the trauma of losing his partner in an abstract and disturbing way. Other characters met along the way, experience Silent Hill differently related to their own trauma, and I was often surprised by the performances of these effectively experiencing hell. In particular, Angela Gianna Kiehl moved me, but I was impressed by the nice performance of James Luke Roberts.

Again, the city view with 2024 paint consistently impressed me. These are the best visualizations that Blobyer has ever provided, and seeing how the city changes and changes to fresh ways during this experience was always exhilarating and often terrifying. Discovering the underground prison was particularly disturbing in a free way. I was just as willing to enter the location and saw what it looked like when I was to leave.

Importantly, James feels good. The transition to contemporary control of the third person works well. From time to time, the argument that unyielding, complex controls of the original give the disturbing nature of the game, but I accept the agency and the specificity of the James movement offered here. I still often felt terrified and uncomfortable, even though I could take off the head shots.

Silent Hill 2 shows its age in its trajectory and sometimes stimulation. James collects many keys and they are delivered in such a way as to make sure that you reject the stories between the time at the right term, but it is complex to ignore that you seem to run between closed doors. Fortunately, James’ careful notes on the map (which was in the original, but is improved here) makes this process effortless to analyze. Still, I sometimes became non -directional, which hinders fear. Blobyer can design the most terrible location that has ever been invented, but if you spend too much time you are looking for a key or a disgusting hole in the wall to reach your hand, the volume of terror is reduced. Fortunately, this does not happen too often.

Blobyer’s oriet on Silent Hill 2 is addictive, even if I usually used words to compliment other games, such as “fun”, they simply will not apply here. I experienced the original game shortly after its first release, but I was still joyful to see where history is going and what fresh ways I immerse myself in the psyche of James and others, whom he met in Silent Hill. Despite the complex apparitions, Silent Hill 2 exposed along the way and how uncomfortable experience meant that (according to the design) I wanted to start the journey immediately after seeing the loans.

This 2025 review reflects our thoughts on the current state of the game in the publication. Therefore, updates after taking into account were included in the final result.

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