- The team combines AAA gaming expertise with Web3 and blockchain innovation.
- Their Seattle-based studio develops transmedia experiences in games and films.
- They leverage industry knowledge from some of the largest entertainment franchises around the world.
SHRAPNEL it’s not just another project in the Web3 ecosystem. It is a venture built on a foundation of unwavering credibility, created by AAA gaming veterans and blockchain experts. Based in its Seattle office, this multidisciplinary team leverages its experience building major entertainment franchises to build an ambitious, high-quality gaming ecosystem.
In October, the development team improved the core gameplay systems, resolved several persistent bugs, and strengthened the technical foundations that will support the game until launch. Although a critical issue has temporarily halted game testing, the the break did not affect the overall dynamics of the project. A bug with the team marker interface has been fully resolved, allowing the team to continue working constant progress throughout the month.
Changes in match dynamics
One of the most noticeable changes was the change randomization of resource stockswhich now appear in variable locations instead of fixed points. This change forces players to do so discover, adapt and communicate actively cooperate with your team at every stage. Early feedback shows they’re a good fit less predictable and more strategicdeviating from the memorized “optimal” paths.
Visual squad indicators have also been updated, replacing the venerable red flares cleaner and more recognizable designmaking them easier to locate during shootouts and increasing their importance in gameplay.
Map corrections
The team implemented several changes based on tester feedback:
- Added cover near the train station to alleviate bottlenecks.
- A novel path to the viaduct has been opened, offering more flanking options.
- Improved hotel roof cover, optimizing tactical engagements.
These updates are aimed at improve the flow and strategic nature of meetingsbringing the gameplay closer to the tactical experience that the developers strive for.
HUD improvements
The main goal in October was optimization real-time interface. A cluttered HUD can affect decision-making during combat; that’s why the team improved icons of weapons, grenades and first aid kitsestablishing a consistent visual language. Display The power of Sigma has been updated to clarify skill status and cooldowns, allowing players to make faster and more informed decisions.
Not only the lobby and the user interface during the match have been refreshed polishes the visual presentationbut also establishes a framework for integrating player profiles, operator progression, and battle pass systems as launch approaches.
