Should you build for Armor or Evasion in Path of Exile 2?

Published:

There are many defensive options available Path of Exile 2, with the top two focusing on Armor and Evasion. Both stats are competitive, but which one actually outperforms them?

Is armor or dodging better in Path of Exile 2?

While it would be very uncomplicated to give a direct answer to this question, the truth is: Path of Exile 2 it’s a complicated game and there is no clear answer due to the sheer number of options available. There are countless scenarios where Armor is better than Evasion and Evasion is better than Armor, so instead of directly comparing these two defensive stats, I will explain their exploit cases along with their strengths and weaknesses, for your information.

Armor

The value of building for Armor on the figure of v Eixle’s Path 2 is quite basic, although there may not be any downsides to doing so. The armor is there damage mitigation stat, which means it directly connects and interacts with it any other form of mitigation. These relate to additional stats such as resistance and physical damage reduction. With more Armor, physical damage reduction increases, although this is a separate modifier to actual damage reduction. I know it’s confusing, but hear me out without all the math jargon.

When you stack Armor, you value it greatly reducing damage taken (especially explosive damage), allowing you to stay in the center of the battle without fear for your safety. A character with high Armor can withstand even the most powerful physical blows and can take quite a beating before being knocked down. Armor is at its highest value when built with high resistance and health, making you extremely robust and compatible with health loss in combat.

The downside to building Armor is that it is purely a damage reduction stat, not avoidance. Ideally, you would never want to take any damage, because no damage means no health loss. However, Armor-focused characters sacrifice this aspect to ensure that the damage they take is manageable. They don’t care about dodging, which can be a massive downside when the damage dealt is so high that Armor isn’t enough.

Evasion

Unlike Armor Evasion is very powerful Avoidance statistic its purpose is to prevent you from taking damage directly. A character whose primary focus is Dodge avoids almost all damage they take by simply dodging it. The more Dodge you accumulate, the more powerful the stat becomes, as each point reduces your risk of getting hit. If you’re not taking damage, you’re not using constrained flasks, which is very beneficial in the end game. Path of Exile 2. In terms of power, Dodge is stronger than Armor, but has a much greater disadvantage compared to it.

Evasion Armor in Path of Exile 2
Screenshot by Destructoid

Evasion’s biggest weakness is your enemies’ accuracy. Even with constrained Evasion, you can’t build a character with such stats that you become completely invulnerable. This is because the enemies have Accuracy statistics which is randomized in the background compared to the Dodge stat; if the enemy’s Accuracy wins, you will be hit, and since you are not made of Armor, the hit will hurt a lot.

You won’t get hit very often when stacking Dodges, but when you do, you’ll need to press the potion button immediately, especially during the endgame. Speaking of which, getting hit by an enemy in the Atlas map can kill you instantly, leaving you unable to recover, so keep that in mind when stacking Dodges.

So while dodging is technically better because it prevents damage, this only happens when you can’t get hit, which is impossible to achieve. Meanwhile, Armor is a consistent, solid option that you can’t go wrong with.


Destructoid is supported by our audience. When you purchase through links on our site, we may earn a compact affiliate commission. Find out more about our Affiliate Policy

Related articles