After half a dozen hours at the earliest moments of the upcoming pirate sea of RPG residues, I received a lot of questions about how this will eventually go, whether it is currently based on the naked combat system, and sometimes it was hard to follow the fact that this is not the initial, immaculate path in English, which were not considered petite, not the collection. writings. But one of the things that have never been in doubt in all this is how colorful, an exaggerated adventure is absolutely dripping with style, from which it is so unbelievably hard to look away that I would like to see more, despite these gritty edges. Seriously, cartoon characters, exaggerated (and often hilarious) animations and a magnificent menu are one of the coolest I saw from Person 5, and even when I did not understand everything that was happening, I often could not refrain from the smile of my ear. The version I played in is so early and unfinished, it is still hard to determine whether it will provide it in many other areas, from the game to technical stability, but there is a lot of time before the indefinite window of launch 2026 to program all this, and has so unique charm that I will officially add this list of games.
Before I entered what I liked and did not like the remains in my time, it is worth mentioning again that what I played seemed an extremely early compilation, which was quite unfinished and susceptible to all kinds of worms and rocky technical performance. I got used to playing in the unfinished products of the months, and sometimes many years before seeing the featherlight of day, but even from this means he felt particularly in construction. The menu and dialogue were full of substitute text, failures and errors were quite common, and the whole thing was not optimized for speakers other than me, which often leave things lost in translation. For all these reasons, it was hard to say how everything would work out, both from a technical perspective and in the place of the game, because many ideas were extremely disturbing. Remember this by watching this movie.
I know about the sea of leftovers that he plays in the same space as a sea of thieves, with a high sea in the open world to discover as a pirate crew and islands to visit, filled with prey waiting for plundering. But it is also distinguished by unexpected elements, such as turning fight, which happens when you are as shore, or RPG/MMO mechanics, which accompanies this-to the extent that I am not sure what strange mixtures of species is shooting, and every 30 minutes she came with another surprise that added to this confusion, like this, like in a demo. And all this without the opportunity to see any of the planned components for many players in action, because all this will happen in the internet world where you can interact with other pirates.
Unfortunately, many ideas that gave me remains were quite hard to understand in this compilation, such as the fight against the turn, in which my crew Buccaneer and I crossed the swords and an error with competing skillwags and local fauna. Although beautifully lively, the beats that I played were also extremely simplified, or because the section in which I played at the beginning of my adventure, or simply because it was quite clearly in progress. As a great fan of turn -based battles, I hope that some mechanics can develop here to achieve the heights of some of my recent favorites, such as Clair Obsurpur: Expedition 33 or Like A Dragon: Infinite Wealth, but for now it reminded me mainly by a very cheated version of Persona 5.
The good news is that no matter how unfinished any aspect of the sea of leftovers was, it was consistently and without exception in one of the most intriguing games I have played for a long time. Humanoid figures (for some reason they are all puppets) have a lot of personalities despite wooden faces, and their exaggerated animations really broke me. And despite the fact that the sea of thieves pirate vibrations, I rarely felt as if I knew what would happen next, after I defeated the gigantic head of the monkey on the island and returned to my boat to return home, I suddenly attacked the same monkey for revenge, which was now the captain of my ship and threw me on Cannon. Then, despite the fact that I sent him to Dava Jones’s cabinet, my ship was sunk a moment later in the most stupid, as you can imagine. I still think that I don’t really understand how it will play the final product, because it changes so wild between juggling, blowing up cannons on the boat and the choice between very confusing dialogue options with various party members, but although playing in this confusion was often a bit unwavering, I can’t say that it was not intriguing – quite the opposite.
It was also really nice to see such a special scenery, because although there are many typical pirate shenanigans that can be expected, there are also really strange concepts that kept me on my fingers, like how my journey began with me, finding the moon buried in the sea (!? There is also a really clear punk climate around the world, because everything is covered with graffiti, and many characters Teenagers who cut the class of cosplay as mischievous pirates.
The most essential question about the sea of leftovers is: if his undoubtedly a nice presentation and an intriguing breeder of ideas can connect to something consistent, and I really don’t feel closer to the answer after more than six hours. For now, it is definitely intriguing and characteristic to wait with anxiety to see more, but we will probably have to wait a little longer before we can feel how it shaped – especially when it comes to technical performance and online aspects, which were completely absent in this compilation.
I definitely see the beginnings of visions in which the punk aesthetic and deadly style play well with the fight against excessive ship and slower, more tactical battles based on the tournament to create something really special. In addition, we can always utilize more pirate fantasy in our lives and I can say that this stupid approach to the genre will bring a very fresh perspective. It is true that I have no idea how they will create online for many players, in which friends probably came to the ride, work with members of the fight against the turn and NPC. But hey – if they manage to download it, it is that it would be amazing, and if at least it won’t be something special.