SCI-FI parkour Shooter Metal Eden involves rapid movement and breaking things

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IN Metalupcoming science fiction with Ruins Developer Reikon Games, Progress is a matter of breaking the aged one to make room for a modern one. Sometimes this means that it uncritically costs all the swaths of enemies; Another time, this means improving and increasing your skills to cause more and more spectacular mortality. In both cases, “progress” is only work. Practice makes it perfect.

Players take the role of Asky, the Fleet of the Android Battle known as the Hyper of the Individual, Employed by their mysterious creator of saving the human colony called Moebius from the mysterious “erosion”, which took control of the automated defense of the city and threatened the life of everyone imprisoned in it. There is a lot more in the game, but the point is straightforward from the very beginning: regain control of the city, save the colonists and eliminate everything that bothers you to do it.

Photo: Reikon Games/Deep Silver

At first glance, it is not tough to indicate the root Metalinfluence. Sagittarius from the Demographic Tint of Science Fiction with an emphasis on the movement of the fight in the arena and the movement of the environment, the second effort of Reikon combines the brutality of 2016 Moose with verticality GhostrunnerIN Mirror edgeAND Titanfall 2 To create a match made in metal Eden.

The demo of the game, which was released last week, covers the first two levels: a tutorial in which the player regains his equipment and conducts a mission through hostile territory and a level through one of the industrial sectors of Moebius in order to access the orbital elevator. Between repelling the waves of enemy enemy units and the movement of the layers of huge megastructure, almost every moment of the duration of the demo is interrupted either with the script or various games that show Metal This is a solid, convincing experience.

Screenshot with a metal Eden, with a player armed with a shotgun, preparing to break the core from a nearby enemy.

Photo: Reikon Games/Deep Silver

The coolest function in the game arsenal and the main feature that distinguishes the gameplay is MetalCore mechanics. In the entire version, Demo Askie is facing the attack of Cyborg’s enemies, each of which has its own strengths and weaknesses that should be used to beat them. As the so-called Hyper Unit, the player has the ability to tear the enemy core that houses their digitized awareness-will as soon as they set to sufficient injuries to charge this ability.

The core is indispensable MetalIs equivalent MooseA system for killing glory, although with an additional dimension of strategic diversity in addition to a pure unjustified spectacle. When the player pulled out the core of the enemy, they can either throw it in other nearby enemies to deal explosive injuries, or employ the core for their own player to get a transient raise in fighting strength. The latter tactic is particularly useful when the player stands in the face of larger enemies armed with an album, which they will have to break away to properly touch the injuries.

To sum up, it took me an hour to play through a demo Metal After finishing, not counting all the time when I stopped staring at the game environment design and screenshots. Throughout the initial time of the game there were many outstanding moments, although the one who left the most impression on me was the last demo meeting, which made me unlock the nearby door, standing within a holographic radical radius while repelling the waves of enemies, just like rent Destiny 2. These are the moments when the game throws something unexpected at the player, but immediately intuitive, which I returned to the next run after the end of the demo.

If there is one impression that I felt after playing in the demo version, it was entertainment because of it Metal would happen to land in the same year MarathonThe upcoming science fiction bungie extraction shooter. Although the first one cannot share the latter artistic style or PVPV game, there is a lot in common between them in terms of their relevant premises. Both contain cyborg figures with a 3D print examining abandoned human colonies mastered by automated opponents, and both seem to have more sleeves than what the eye first meets. I mean, if you are intrigued by the idea Marathonbut they are not sold with basic experience in multiplayer, Metal It can shape to be a worthy substitute.

Taking all this into account, but I met some technical difficulties in my practical experience with the game. Some dialog lines and sound effects were clearly absent during the cutscene cutscenes and I noticed some substitute text of Lorem Ipsum during the presentation of the early mission. While I played a demo version on Windows PC, I read the experiences of other players with the screen tearing and distributing the texture while playing on PlayStation 5. MetalThe release next month, and even for one day, but despite this is what was an thrilling first trip. We will see if Reikon games can polish these problems and achieve the potential of the game when it appears on May 6.

Metal will be released on May 6 on PlayStation 5, Windows PC and Xbox Series X.

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