Satisfactory 1.0 will finally be out in September and will feature two megaton changes: easier-to-produce computers and flushing toilets


Oh, how I’ve been waiting for this day. The game that consumed months of my life during lockdown, Satisfactory, is finally leaving Early Access and will be releasing version 1.0 on September 10th, just over two months from today. Coffee Stain announced the release in a compact, silly trailer that doesn’t show anything modern from update 1.0, but certainly advertises its most critical addition, flushing toilets. As we’ve written in the past, you can understand a lot about a game through its virtual toilets, and I can’t wait to experience Satisfactory again with a modern, enhanced flushing focus.

There’s a bit more Satisfactory news from the past month to catch up on ahead of the 1.0 release. Last week, Coffee Stain announced it would be increasing its price from $30 to $40 before 1.0 release. “This is to account for inflation, but also because we’ve spent many years improving the game since its original release and original price,” said community manager Snutt. The price will boost “shortly after” the current Steam and Humble summer sales end. The game is currently 50% off on Steamwhich comes to just $15/£14, so if you’re looking to play Satisfactory when it reaches version 1.0, now really is the best time to do so.

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Back in June, Snutt discussed some changes coming in version 1.0 that won’t make much sense if you’ve never played Satisfactory, but might raise eyebrows if you’re a long-time player. The developers have added, moved, and changed the rarity of a number of resource nodes on the map, which will undoubtedly break some existing builds but also open up modern possibilities and encourage long-time players to explore again.

Changes to the world and regulations in version 1.0! – YouTube

Be careful

There is also a lot of rebalancing going on, most notably with computers and supercomputers, two parts that are infamously challenging to produce. Two structures that once required supercomputers to build, programmable conveyor belt splitters and geothermal generators to extract energy from geysers, have now been “released from supercomputer prison” and require simpler parts to build. The goal is to make geothermal energy much more profitable early in the game.

“We’ve made a few changes to make sure you have access to a few useful tools by the time you get to the end of the game,” Snutt said, which includes gas masks, a jetpack, trucks and trains. Trains no longer require computers to build, making them much more useful early in the game. And computers will no longer require screws (God, I used to have to make those so many screws), removing a major bottleneck in production.

Satisfactory 1.0 will feature the long-awaited story that was held back during Early Access, though you’ll apparently miss out on some story triggers if you start 1.0 on an existing save file you’ve played through multiple levels of the game. Snutt stopped compact of saying that everyone should start fresh for 1.0, but let’s be candid — the longtime developers are already thinking about how they could start fresh and do it all even better this time around.

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