Romero games are considering the future after Microsoft limits funding to its FPS project (updated)

Published:

UPDATE: Romero Games published a statement about his future, stating that although the company’s future is uncertain, they are not closed. Although they are not able to give the publisher who pulled the funds – although it is an open secret that it is Microsoft – they said that other publishers are in contact.

Source: Blues

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Original story below:

Romero games were caught in the fall of wide cuts and dismissals of Microsoft, which were made last week. Microsoft’s decision to collect the financing of the unannounced FPS Romero effectively led to the closing of the studio, releasing 42 internal employees in Galway, Ireland and affecting a total network of about 100 programmers.

In the statement last WednesdayBrenda Romero confirmed that the financing was taken to their project, and not calling Xbox or Microsoft, the connection was quickly established. “It was a strategic decision made at a high level as part of the publisher, much above our visibility or control. Measuring deeply that there was something, whatever we could do to prevent this result.” Romero writes.

“This is absolutely not a reflection of the work of our team, performance or quality of the project itself. We hit every milestone on time, each time, we consistently recognized and easily conveyed all our internal gates. We are incredibly proud of the work performed and a talented team. Best with which we worked with.”

Since then, there have been reports that Romero’s games talked to Microsoft just a day before limiting financing. Talking with JournalAn anonymous employee said that “everyone has no job”, continuing that “we had meetings with the publisher the day before how it happened, there was no mention of it.”

There is a chance that this situation can be saved, although in the event that Romero games work on the basis of a contract, they depended on Microsoft’s financial support for the daily conduct of the studio. In the statement of Brendy Romero said that “they evaluate the next steps and are working quickly to support our team”, while an anonymous employee told the magazine that “we are trying to find other ways of financing the project, but for now it is completely closed and the studio is closed.”

We hope that another publisher is able to enter, and it can be an attractive proposition with signs, that the game was quite far away.

Romero Games was founded in 2015 by John and Brenda Romero, making a splash with a pair of unofficial continuations of the extermination – Sigil and Sigil II, which were admitted to extermination remasters overnight a few years later – which were released on both sides of the Mobster Age Mobster Mobster Mobster Strategy Game Game of Sin of Sin.

Source: Journal

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