Roguelite Final Fantasy XIV mode makes Solo players come back

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This article is part of Run, Die, Repeat, the weekly Polygon series exploring Roguelelikes.

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I can’t resist my surprise Final Fantasy XIV He is 15 years aged. As a MMORPG, the game faces a challenge uphill, consisting in entertainment of various players, and although a regular term of patches may be enough for many, Roguelite Deep Dungeons mode maintains solo players nearby.

IN Final Fantasy XIVDeep sows enrich solo. Introduced during HeavenThe second expansion of the game released in 2015, Deep Dungeon is a Roguelite mode in which you can play alone or with a group of players. Currently, there are three iterations in the game: the Palace of the Dead, heaven at height and Eureka Orthos. The equipment and level of your character are not critical in this mode. Each character begins at level 1, with a type of equipment used only in deep dungeons and must climb the floors to level and improve his equipment.

Although each version has characteristic features, all deep dungeons follow the same structure. They offer a sequence of floors that you can climb- the palace of the dead, which is the only one with 200 floors, while the others have 100- and in this way they do hostile, looking for treasures and running away from traps. However, if you die before hitting a specific floor, like 50. In the Palace of the Dead, you must restart from floor number 1. For the first time I stopped playing in Palace of the Dead after reaching the 50th floor, but other players consider all the fun in deep dungeons. To understand more about it, I talked to Final Fantasy XIV The creator of the content of Auroramoonx, who mastered more than one of them.

Instead of focusing on overcoming the recent highest raid or staying in Lims Lomissa, Aurora is having fun, delving into the solo deep dungeons. He has been playing since 2018, invited by their roommate to give MMO Square Enix, Aurora told me that deep dungeons were the reason why they played this game.

Screenshot of Final Fantasy XIV showing the character of Lalafel with a finger raised in front of the lips and slime behind them Photo: Square Enix by a polygon

“I would absolutely give up FFXIV if a deep dungeon did not exist,” they said in an interview with E -Mail. “Although in this game I love many things that I love to do this day – like fish – I never discovered them if there was no deep dungeon. It was my gate to the whole game!” Since then, they have challenged in many ways.

Solo is not uncomplicated to one of the three deep dungeons, especially if you run a class or work that has a lower potential for damage or has no support at all. This is the challenge that runs Aurora. Of the most challenging runs they met, Their world first of the sky of the highest quality, StormbloodDeep dungeons, playing in a compact oneThe weaker version of White Mage stands out. But they always push. You can watch their seven -hour YouTube run, in which they become the first player Complete 200 floors in Palace of the Dead as an astrologer while Endwalker.

When I asked them how deep dungeons influenced life Final Fantasy XIVAurora shared that they think Rogualite can “breathe a new life in the game,” because compared to dungeons, trials and normal raids, the mode is more lively. “In MMO concentrated around the recognition of patterns and formal static rotation and fights, deep solo in dungeons requires decisions in flight without two gears. Breaking the form and requires a completely new set of skill, which is funny and fresh,” they said.

I played Final Fantasy XIV Since 2013, and it is natural that other live games have reached the moments of stagnation due to the lack of recent content. There are even situations after updates in which I do not like what has been added to the game, because everything seems the same. Since then, the sows follow the design of two rooms one-boss Realm Rebornand the rotation of the skills of most bosses, although they have a personal taste, usually repeats the same pattern.

Final Fantasy XIV screenshot showing the character sitting next to the candlestick Photo: Square Enix by a polygon

The deep dungeon mode encounters the same problem, because the latest versions repeat the basic Palace of the Dead 2016 project. As Aurora shared, they need some of the quality of life updates: “I have been complaining for a long time that maintaining mixtures must be easier to be available. This was my biggest problem with content over the years and creates an artificial entry barrier that prevents many people from providing fun.”

Nevertheless, among something that seems to be an inevitable state of similarity, Deep Dungeons offers the necessary respite. These are sandboxes that allow players to challenge their own skills, and thanks to the Rogulite project, no run is the same. You can have a perfect start by finding all the best pomades and running away from all traps, or MIMIC can quickly end the next gear, because you can’t avoid opening the sweet box next to you. The freshness of the gear is not seasonal. It is inherently associated with this mode, a function that forces some players to discover the depths of these dungeons.

Adapting and inserting modes based on other species, Final Fantasy XIV He is able to offer various options for people willing to log in everyday. Deep Dungeons is a solid experience that players such as Aurora can enjoy using their structure to find recent ways to have fun, showing how the Roguelite species is a source of recent products that other live service games should discover.

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