The concept of combining unlikely genres continues to take shape in the gaming world, proving that titles don’t have to be celebrated for it one thing. In my experience, it brings out some of the best gameplay elements, including: Dave Nurk restaurant and fishing mechanic for Yakuza many genre-disrupting elements.
I thought I had seen it all until Blue Rider Interactive The history of the apartment he threw me for a loop with the combo Sims-a thriller and narrative thriller game. Although it is a bit of a cozy game Sims seems unusual for this species, The history of the apartment he definitely stumbled onto something here and it certainly piqued my interest.
Developer: Blue Rider Interactive
Publisher: Blue Rider Interactive
Released: September 26, 2024
You start the game as Arthur, a 27-year-old man with little or no money in his bank account. Well, it actually has a negative balance, but hey, no judgment here. His well-being depends on his vital statistics, including hunger, sleep, mind, toilet and hygiene. You will also need to track your electricity consumption, managing how much you employ throughout the day.
It almost felt like I was doing something typical at first Sims gameplay by completing mundane tasks around the neighborhood, such as cleaning the apartment and making food. Some may find it a bit monotonous, but I really liked it at first. Sometimes it’s just better to prepare meals in video games than to think for the hundredth time what to cook in real life.
Your only real goal at this point is to wait for your ancient roommate, Diane, to get her things. Things really pick up when he shows up and the two of you party together. I almost forgot I was playing a narrative thriller as I got caught up in their conversations about the good ancient days. But then I was hooked again when she spilled her tea on a man who was completely obsessed with her.
And then the same man shows up on Arthur’s doorstep and threatens his life for talking to her. To say the least, I was shocked, but not by his sudden arrival. The point was that he had ruined my perfectly tidy apartment that I had worked so demanding to keep pristine. However, before I could understand what was happening, the man simply walked away, leaving me in a state of fear.

This is where the blending of two different gameplays really begins. You’ll switch between caring for Arthur’s health and planning what to do with the bad guy. While I was excited to see where it would take me, I was a bit disappointed with the results.
The more I followed Arthur’s vital statistics, the more I realized how out of line they were. You mean a man shows up and threatens my life and now I’m eating a bowl of cereal like nothing happened? This seems a bit strange to me.
On the other hand, I understand why it was included, to show how significant it is to stay robust in an intense situation. This is seen when Arthur is unable to perform normal tasks and his stats are at an all-time low. This piece reminded me a lot Indigo’s Prophecy sanity meter, where a character can end up in a psychiatric ward with low stats. Such mechanics could have benefited the gameplay by making life stats more significant.
The breaks between matches also seemed tedious. Point and click interactions started to get dull after endless amounts of cleaning. All I would do is raise Arthur’s stats and wait aimlessly for this to happen The history of the apartment the thriller side has entered. At least the horror part got my blood pumping, considering that the mysterious man could attack Arthur at any moment. I wish the game was more refined in this respect than in the Slice of Life part. Perhaps the developers could have added jumpscares when you take a shower or included hidden secrets to discover. Something to make your downtime more exhilarating.

I would probably be more into it if the plot was more developed. There was definitely some tension in the beginning thanks to the unique active between Diane and Arthur. All we really know about them is that they were ancient roommates, the embodiment of the question, “Will they make it?” True? relation. But other than that, there’s nothing about them that made me want to delve deeper into them.
The narrative climaxes towards the end, like any thriller. You’ll come to the conclusion pretty quickly, as a single playthrough only really lasts about 90 to 120 minutes. I like having a game that doesn’t require too much of my time, and I think if it did more than that it would overstay its welcome.
in fact, The history of the apartment connection Sima vital statistics and the thriller genre is an intriguing aspect that I would like to explore more. It’s just a pity that it couldn’t be done better, increasing the excitement of the game. It seems like the concept already existed, but it didn’t quite hit the mark.
What worked though were the retro PS2 style graphics. While I love the contemporary graphics, it’s nice to go back to the past with the blocky gameplay style.
So if you’re in the mood for a fast-paced thriller, give it a try The history of the apartment. It’s not the most engaging story, but it offers something recent thanks to its unique stat management system. The game doesn’t take much time, making it perfect for a one-night stand.