Among the floods of games in the open world, South of the north He arrived just in time, saving me from fatigue of endless exploration. While the extensive universe can be captivating, there are moments when I want a more intimate range, whether in a linear game or building a world. Luckily, South of the north It provides, by presenting the adventure of action deeply rooted in a fascinating narrative.
During my preview I was quickly hypnotized – maybe woven is a better word-the STOP-MOTION university South of the north. But now, when I fully devoted myself to the full game, its unique charm is completely clear. This sense of distinction is not a surprise, taking into account the idiosincratic nature of previous forced games, such as WePPY a few AND Contrast.
Developer: Forced games
Publisher: Xbox Game Studios
Released: April 8, 2025
IMRP: USD 49.99
Meet Hazel, a girl miracles
IN South of the northWe meet Hazel, a juvenile woman on a quick track in college. But when she was to leave, the destructive flood went away at her house, and her helpless mother still inside. When he races to save his mother, Hazel discovers magic in himself as a weaver, a mystical mizer capable of solving and cure the broken thread of the suffering of the individual. He will also borrow a hand with a fight, in which suffering transforms into demonic enemies known as Haints. In addition, it has the power of bottling this pain, a concept derived from southern folklore.
Hazel’s reactions to her newly discovered power and supernatural world belong to many reasons I loved her. This maintains real, often questioning the reality of all this with a series of colorful curses. It is fascinating to hear such profanity in such a world and it is a refreshing surprise. I would prefer to have a hero who questions him than the one who immediately accepts everything and moves without thinking. In this way it seems much more credible and related.

Despite the reluctance to accept the skill of a weaver, Hazel understands that she is her only hope of saving her mother. He needs them to heal tortured souls and characters he meets while traveling, bringing her to his final goal. Each character he meets draws her into their poignant stories, revealing memories that undoubtedly jerk your heart. The history structure reminds me a lot What is left with Edith Finch When you solve the weight of the traumatic past, piece by piece. However, South of the north He adds a mystical phrase woven by Hazel’s Weaver Powers.
Weaver power
The role of Hazel as a weaver manifests in three separate forms: fight, movement and its ability to fix what has been broken. In the case of a fight, Hazel uses above all his trusted hooks, allowing her to create magical strands that can push, pull, weave and control enemies. I appreciate the diversity of her powers, which gave me many more strategy work options. Due to the balanced difficulty I chose, the battles offered a good combination of intense challenges and triumphs. The very number of enemies on the pitch may sometimes seem overwhelming. Bossa battles can be even more brutal in the lithe of their extensive area of the effect with attacks. However, by attracting the challenge, it only fueled my desire to play – and it certainly did not hurt that several medical items were available with each duel.
Usually, South of the north Fight is an stimulating experience in which rapid avoidance of hazel and a variety of solid skills make you feel really powerful. Although I will say from time to time, it becomes tedious, especially when you have to fight over and over again. On the other hand, this feeling usually does not last long when you discover a novel type of enemy that can change your strategies.

In addition to the destructive power of Hazel’s ability, weaving turns out to be invaluable when traveling through the charming map inspired by the American Deep South. With maneuvers such as double jumps, wall whales and my personal favorite – shiny – exploration becomes as pleasant as a fight. It easily offers all my favorite game movements in one, creating the best impressions of movement. What’s more, the world around you is breathtaking, from sweeping forests to careful details in every room where you explore. I have never encountered such a living, living world in the game and applauding programmers for the revival of this beauty. While some STOP-Mruch animations can sometimes cause stuttering, these moments are scarce and almost do not interfere with general experience.
Exploration also shines through two other delightful attractions: always a helpful Strand guide and its charming companion Crouton. The stripes present a beam that directs you to the place where you have to go. Sure, it’s a bit manual, but it beats the confusion of pointless journey. Then there is Croouton, a real MVP South of the north. This companion can not only go through tight spaces, but also takes over enemies to give you an additional cover. In addition to all these functions, Hazel hooks conjure up objects that are no longer in this world, including bridges and wagons. You will apply them to move to various engaging points.
The story games have returned and better than ever
At the base, South of the north It turns around the real essence of weaving power: the ability to heal broken souls. Here, telling stories occupies a central place when Hazel develops entangled the threads of every person’s pain. I will not spoil the details of their stories so that you can experience them first hand. Suffice it to say that although the narrative of each character is tiny, they affect the realistic representation of the fight and fascinating life lessons, which even made me think about my own journey.
Hazel’s relationship with his mother in particular resonated deeply with me. It prompted me to look at the bond, which I share with my own mother and as I also went for her, even trying to overtake the flood. Deep connection I have experienced South of the north He made me pour out a few tears every time I reached the roots of the journey of each character. I don’t think I have been crying in the game since then Red Dead Redemption 2making this really scarce phenomenon.

The cast of the voice is also distinguished by the presentation of emotions, embodding both the pain and the joy of their heroes. The soundtrack perfectly complements this, filling the air with classic southern melodies with heart pain and hope. Each song tells its story through thrilling lyrics and melodies that deepen the emotional influence.
Generally, South of the north It is the game I was looking for – a wealthy narrative without the burden of too long gameplay. Oh, as I missed linear games that can be completed in one day, and fortunately forced games met this need. Completing, giving or overcoming many side paths will take you about 10 to 12 hours if you move on many side paths.
South of the north It means one of the best games based on the story I have experienced for a long time, which encourages to deeply explore his knowledge and reflection on traveling of each character. In addition to the fascinating narrative, the game is simply a joy to play thanks to the versatile combat and transition mechanics. For those who are looking for an engaging story, South of the north It is an ideal medicine. And thanks to the Xbox Game Pass is easily available at your fingertips after release.