Review of “Small nightmares III”.

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Four years have passed since Little Nightmares II and at that time the original creator of the game Tarsier Studios left, and the fame of SuperMassive Games from Until Dawn entered to continue the series. Despite this change, Little Nightmares III feels at home in this strange universe, mainly because SuperMassive does little to swing the boat, instead using the greatest hits of the series and several unused additions to create another ghostly adventure.

https://www.youtube.com/watch?v=HQ8_B9-BKHE

Somehow, for the first time in Little Nightmares III a cooperation mode is available, and thus, two playable characters: low, a boy in a white mask of a crumb with a bow and an arrow, which can cut the ropes and hit the switches, and Alone, a girl with charming red braids, which wears the key that can be pierced with the walls and hit the low buttresses. I love their projects, but Low and Alone interact with each other very little, giving no insight into the personality of any of them. This story may explain to some extent, but I would prefer to sympathize with these little adventurers. Mechanically speaking, sometimes they rely on each other to advance, but this does not happen as often as one would expect from the game with the cooperation mode.

Although the cooperation mode is a welcome addition, I am disappointed that it is available only in online mode. Friend’s Pass, which allows you to play with someone who is not the owner of the game, soothes my frustration, but I am amazed that the game does not offer cooperation on the couch – all experience is based on communication with someone next to you. If you want to play Little Nightmares III alone, artificial intelligence is doing well as a deputy.

Low and Alone together try to escape from Spiraly – a mixture of vignette -style location that arouse classic fears, such as terrifying dolls, ghostly carnival and spiders. At The Spiral, you can expect powerful and moaning monsters that threaten the duo at every step when they try to escape from nowhere. Although I liked everything on the screen, I was rarely surprised. Despite this, escaping from the humanoids in the style of Tim Burton remains fun, which often prompts me to say during the game: “No, no, no”.

I expected that after adding Low and the Alone key, a typical delicate platform game and solving puzzles would be refreshed. However, with only a few combat sets focusing on teamwork and one or two other applications, these tools are largely insufficiently used. Little Nightmares III, like its predecessors, is a game in which you feel powerless and desperately want to escape from the horror house in which you will find yourself. The challenges include climbing and jumping the abyss, thrilling sequences of chases with an additional dose of terror because of who or what is pushing you, and a few basic, known puzzles to solve.

I would prefer more mechanical diversity anywhere, because puzzles and crossing the levels seemed repetitive – you move many boxes, after which you then climb to the top to reach the areas above. After saying, the visual and sound design of each level compensates for these fears, because the details and the accompanying sound design invariably fill me with admiration.

Little Nightmares III continues the original concept of the series, offering a full horror adventure that resembles an attempt to escape from a nightmare from which you want to wake up so much. Apart from a few noticeable, though not included in the additions introduced by SuperMassive, I would be content to welcome the greater variety of the game formula. However, even if Little Nightmares III offers more of the same, it’s demanding not to smile when the Low and Alone adventure causes shivers on the back.

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