Small nightmares are like hearing the cover of one of your favorite songs. At first glance, a significant part of the Tarsier Studios game seems to be a riff in the abyss or inside Playdead; He has a platform with a sensitive hero and is embedded in a strange and hostile world. However, because I spent more time with diminutive nightmares, his terrible melody called loudly and clearly. This is an amazing work in itself and a must -play game for anyone who likes tightly crafted platformers and grotesque horror movies.
You play like six, a little girl in a yellow rain. Very little is clearly written in the game; There is an thrilling sense of discovery that penetrates the whole game since the opening of the end loans. You start when you wake up in an open suitcase, without an opening text or a teacher. You don’t get any hints what to do next. Instead, you are experimenting. One button opens lighter, ensuring slight lighting fibrillation. Another allows her to squat and keep a lower profile in a 2.5D environment. You don’t know where you are or where you are trying to go, but one thing is almost immediately perceptible: you are not sheltered.
https://www.youtube.com/watch?v=AoAdxZbspia
Six is not a warrior. He cannot defend itself, and most gigantic creatures that this terrifying world inhabit can kill it immediately. The configuration itself adds a sense of tension to the action, but the artificially designed world escalates it to disturbing levels. Comparisons to the abyss and in the middle are inevitable, but they also serve to show where diminutive nightmares partly part of its predecessors. Playdead is investigating urban environments, military facilities and other dystopian locations. Small nightmares puts its terror much closer to the house.
Many locations are based on known places, but transferred to absurd or strange levels. Drawer boxes stretch to the ceiling, and their handles can be used as ladders. The piano is suspended on the rope, serving as a platform. The sea of abandoned shoes hides fatal, undetectable danger to anyone who stays while taking through debris. Large humanoid figures are a lasting source of danger, regardless of whether they blindly reach for it with a terribly long arms, or feverishly trying to put it in their mouths. Fortunately, it is agile enough to avoid danger – but barely. Having these recognizable tactile stones is an effective way to attract you as a player, twisting them enough to seem unearthly.
A significant part of the game turns around, how to move around a gigantic world, pulling the chairs to the right place to reach the door handle or swaying in the chain to race through the door before slamming. Some of the sections seem a bit derived – a mercifully tiny section with a wandering spotlight comes to mind – but a spark of creativity runs through most of the terrifying adventure. The camera itself increases the restless feeling, swaying and swaying when focusing on six. The presentation has a Voyeuristic quality, which is not by accident.
Small nightmares is not a game in a established sense, but it is full of terrifying images and some of the most unfortunate monuments I’ve ever seen. Even without any graphic or blood violence, it is deeply disturbing. He has a few truly terrifying moments, but they are rarely a stroke configuration. Instead, a sense of danger is built when you go through a strange, maze world. By scratching a few creatures next to the dishes, it does not seem particularly electrifying the moment, but the pursuit of the cat and mice explodes when they hear your traces, is thrilling. One of the most satisfying aspects is numerous one-time moments and scenarios-being surprised is a gigantic part of this. Without spoiling anything, Tarsier Studios performs a phenomenal job, setting expectations, and then allows them to break around the player at the right moments.
Players who like to get clear answers will probably feel disappointed by diminutive nightmares. After all, it is not specified for you, but I have not been disappointed. If so, his ambiguous nature meant that I wanted to play through it again and raise the smaller details that could remain unnoticed. The specificity of some references – loops, masks and these shoes – indicates a greater secret that fans will probably discuss long after the release. Thanks to the tiny tiny length Little Nightmares (I was in no hurry and finished the second game in a few hours), it’s a great game to show to friends who appreciate the ingenious horror.