Resident Evil: Requiem programmers are still shy about Leon Kennedy

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When I entered my interview with Resident Evil: Reikem, Koshi Nakanishi and producer Masato Kumazama, I came equipped with a enormous pile of questions about the character, which, if we know officially, can not be found anywhere: Leon Kennedy.

I prepared these questions because the day before the interview Capcom broadcast the Capcom online program to escape with the Tokyo Game Show. And for willing fans of Resident Evil, me and many of my colleagues, it seemed obvious that we would finally get a modern trailer revealing Leon’s official compensation in the game as a character that can be played or in a different way.

But it happened. We saw a modern trailer, but without Leon. And the preview compilation available in TGS, with which after an interview was practical, was similarly devoid of Leon.

When I raised the strangeness of my expectations and the resulting that Leon Kennedy drought Nakanishi and Kumazawa just laughed.

“We’ll get on this feedback,” said Kumazawa.

Fan Clamor for Leon has been going on for months, since the first trailer of the game seemed to contain many irritating, at least Leon’s appearances. But since then rumors have increased, and some suggest that Leon may appear in the game as a secondary heroine along with the novelty Grace Ashcroft. Nakanishi and Kumazawa tried to reject these rumors to the side, saying that Kennedy has a destitute fit to a less hefty tone of Reqiuema, but the enthusiasm continued, and they both stop directly that we will not control it at all, even for a little bit.

Considering the entire discussion, I asked a couple if they had any fears that all Leon’s nonsense divert attention from their attempts to position Grace as a game stars. But they don’t worry. “We are always happy that people are interested in playing enough to speculate so much,” said Kumazawa.

So if the couple is so insisting that Grace is a modern face of this Resident Evil Story, can register the server as a kind of transition between the venerable and modern Resident Evil? Not really, says Kumazawa.

“Although we do not have decisive plans for future stories of later titles in the series, I still think that the torch’s passage is probably going a bit too far, because we will not simply clean the shale completely in terms of the knowledge of the series and history. But at the same time I do not want to always return to the wells of existing characters to create new games that was part of the motivation to introduce grace.”

Last month we announced Resident Evil: Requiem, and you can read our impressions about what we’ve seen here so far. You can also check the rest of my discussion with Nakanishi and Kumazawa, including the way REQIU came to Nintendo Switch 2. Earlier we also talked with a couple on many other topics, such as the return of Raccoon City and the modern Monster project in the game.

Rebekah Valentine is a senior Ign reporter. You can find her post on BlueSky @duckvalentine.bsky.skyla. Do you have a hint with history? Send it to ralentine@ign.com.

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