Reaction: PS5 discourse around the state of arts becomes exhausted

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Photo: Push Square

We are all for forthright criticism, but the discourse around Sony Game Livestreams are slowly beginning to digest.

Before we are accused of being hypocrites, we will easily accept that sometimes we feed the narrative. General lack of involvement of the manufacturer’s fans and inconsistency between programs.

In fact, we think that the Japanese giant did a fairly bad job, creating a live format that serves its intended purpose: enthusiasm for PS5 fans.

But now we have also seen enough to understand the company’s approach to its events and the way he wants to build a noise for his games.

The tip is really in the name: State of Play is not supposed to be some versatile explosion, like PlayStation events from the past. Instead, it is literally the state of the game – “current situation in a constant process” to quote Definition of the Google dictionary Expressions.

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For years, there has been development between what fans want and what Sony wants to provide, and unfortunately it does not work in a way that many of you want it. With a fall E3 and lack PS PresentationsThe company has many more content, which gives taste than blowing its load.

This was perceptible during the live broadcast this week: the company looked early at the fresh title Housemarque, Saros, but kept the rest of the composition in your pocket. This does not mean the spirit of yotei and intergalactic: the heretical prophet does not exist, it means that they are at different stages of the promotional cycle.

Perhaps it is best that the death of Stranding 2: on the Beach, the title that Sony put as an essential version of the first page for shareholders this week. Age assessments suggest that its release is inevitable, and Hideo Kojima publicly cuts off trailers in social media, but his great unveiling appears in SXSW in three weeks.

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Would the game status be better in the case of the expected continuation? Yes, but as mentioned above, it is on a different time axis. The title will receive a larger exhibition at SXSW and this means that as PlayStation fans, it never really dries.

It is also clear that Sony does not want to show games too early. Yes, there are exceptions such as Wolverine Marvel, but this time we didn’t know the unquestioned game of the Astro Bot year last year. Of course, we could adopt the assumptions based on the activities of the Asobi team, but there was a matter of months between the official announcement of the platformer and its launch.

So, if you take the assumptions about the entire 2025 PS5 based on one presentation in February, you do it wrong. We understand that there are fears after canceling Bend Studio and BluePoint projects, but this whole conversation about the first page software is premature; PS studies have just dominated DICE awards for their exit in 2024.

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Of course, none of this is intended to completely disperse the criticism – we would generally agree that the upcoming and engaging PlayStation, as in the whole era of PS4, would be nice. But the company simply changed the tact, and as fans we probably have to accept that we also have to adapt.

Because honestly, it’s tedious, seeing every state of the game, and then the same gloomy discourse; E3 2016 It was almost a decade ago and no matter how passionately you feel about this format, Sony is seemingly not interested in returning to it.

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