Razer, “Marek Lifestyle for players” (Don’t Ask), announced that he continues to undertake to AI with the first of three AI centers around the world. First it is Singapore, then Europe and the USA.
It was announced on August 4, AI Hub based in Singapore Razer is live, and a technology company with green colored employment of 150 engineering roles AI. The Razer, Li -ng Lee strategy director, says: “Our goal is to strengthen tool game programmers that provide more addictive, intelligent and efficient impressions from large-scale games.”
IN Blog post By announcing this update, he states that it is forecasted that the game industry will arrive $ 400 billion In 2033 and “AI Gaming Alone” is estimated at $ 28 billion. To delve into what exactly means “AI gaming”, the cited statistics come from the US market and take into account “game development and design”, “game optimization” and “other”.
If these statistics turn out to be correct, the game design tools based on artificial intelligence will include over a third of the market, and the optimization takes a little less, while others occupy less.
Apparently, each hub will have the main focus. The Singapore center “will be the cornerstone of Razer’s efforts to develop a new generation AI technology.” He continues to strengthen this “position as a center of innovation AI for the region.” Singapore is effectively the base of the development of artificial intelligence development until the other two hubs are available online.
The European Center will deal with Wyvrn, a “comprehensive ecosystem of game development perfection”. Wyvrn is a group of Razer AI tools, HD Happtics, Chrome RGB and THX spatial sound. AI tools are the most fascinating here.
On the player’s side, it will be apparently used to give advice for players, as well as for language support, “elite E -sports” and equipment optimization. I recently tested the Nvidia Tools in Ver 0.1, which promise similar things (although I would not recommend it yet).
From context, it seems that this European development will be in the ecosystem around these tools, not these specific tools, because the Singapore center is also working on the implementation of AI Razer.
The American center, like European, apparently “will be built at the foundation founded in Singapore, focusing on regional innovations and talent development.”
However, these AI tools are not intended only for players. It has a QA Copilot function, which can detect errors and generating reports for developers to burn errors. I suspect that this would not completely replace QA, because some errors are less obvious to notice, but I see the attractiveness of such a tool, as it massively attracts more obvious problems.
Given that the NVIDIA games assistant has already launched, and the beta Copilot Gaming Microsoft has already started, Razer seems a little delayed for the party. Establishing a center and employing 150 people is certainly not a bad way to start the process of catching up, but the finish literally started housing data centers in tents to keep up with the competition, so it will have to do a lot to make up for the lost time.
Of course, Razer does not try to build LLM, such as these technological giants, so it is not the same as OpenAI, but Nvidia seems to be in a similar direction with his artificial intelligence and will probably be a fierce competition.
Razer’s cited statistics can affect $ 28 billion in artificial intelligence until 2033, but even if they turn out to be correct, it must hope that Google, Microsoft, Nvidia, AMD and all a lot of others did not raise all these revenues before Razer gets there.

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