Programmers The change confirms that he used a generative text and translations, promises updates

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The 3-bit studios programmers replied to the accusations of fans that he used the generative text and translation of AI in the game, and promised to update both to replace the content generated by AI with hand-made resources.

Last week, players noticed something that looked like the text generated by artificial intelligence in the game, on the screen in the command center. In particular, the text contains a poem: “Sure, here is the changed version focusing exclusively on scientific and astronomical data:” Then the Captain’s diary, which suggests that someone caused AI to the text and forgot to remove the AI ​​reaction.

It was the end of the English version of the game. However, players of other language versions He began to indicate that some game translations contain lines such as: “clear! Here is the translated text into the Brazilian Portuguese”., suggesting that 11 -bit studies used generative artificial intelligence to locate at least part of the game. The change does not contain the disclosure on its Steam website, stating that it contains generative artificial intelligence that Valve is mandatory For all games that operate technology.

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In a statement sent by e -mail to IGN i Published on social platforms11 -bit studies presented an explanation of the generative text and translations of AI. The studio explained that the text of the Captain Dziennik was intended as a substitute symbol and simply was not omitted during the final premiere and that in the game no other such cases. When it comes to location, 11-bit says that AI generative translations were restricted to several interludes added very overdue, which required translations at the last minute and that she always intended to replace them with professional translations.

Here is the studio’s statement in full:

We have seen a wide range of accusations regarding the operate of content generated by AI in changes, and we believe that it is essential to explain our approach and provide more context. AII assets were used strictly as short-lived WIP during the development process and in a very restricted way. Our team has always prioritized a sensible, hand -made story story as one of the foundations of our game.

During production, the text generated by AI for graphic assets, which was intended as a fragment of the background texture, was used by one of our graphic designers as a substitute symbol. This was never supposed to be part of the final edition. Unfortunately, due to internal supervision, this one replacement text was incorrectly left in the game. Since then, we have conducted a thorough review and confirmed that it was an isolated case and the resource is updated.

In the event of transparency, we attached a screenshot to show how and where it appears in the game. Although we do not want to underestimate the situation, we also want to clearly show its restricted impact on your game experience.

In addition, several licensed films have been added at the last stage of development that change in the social area of ​​the base. Although they were produced externally, our team was not involved in the inventive process and required additional translations at the last minute. Due to the extreme time restrictions, we decided not to engage our partners of the translation and we had films by artificial intelligence to prepare them for launch. Our intention has always been the involvement of our trusted translation agencies after release as part of our HOTFIX location, so that these texts would be served with the same care and quality as the rest of the game. This process is now in progress and translated translations are implemented.

To better understand what the miniature part of the general range of the narrative layer of the game is, these few external films are about 10,000 words per 3.4 million in all languages ​​in the game, i.e. only 0.3% of the entire text. The alternative was to issue these specific dialogues only in English, which in our opinion would be a worse experience for non -English people. In retrospect, we recognize that it was the wrong call. What’s more, no matter what we decided, we should just let you know.

As AI evolutions, they present fresh challenges and games development opportunities. We actively adapt our internal processes to meet this reality. But above all, we are involved in transparency in the way our games are created. We appreciate your understanding and further support when we are working on this goal.

The 11 -bit studios is only the latest company that was under fire for generative operate of artificial intelligence. Last week, Jurassic World Evolution 3 Developer Frontier Developments had to go back using generative portraits of AI after universal criticism. Activision has been distorted many times due to the generative operate of artificial intelligence, including the latest examples of the advertising of the game on the guitar, which does not exist, and some Call of Duty: Black Ops 6 assets. Other games such as Palworld were accused of using generative artificial intelligence, but they tried to prove that the accusations were not generative artificial intelligence.

Regardless of the generative operate of artificial intelligence, in our review we gave the plant 8/10, calling it “a highly atmospheric study of science fiction characters mixed with simple but effective resource management and the basis that cleverly builds existential and interpersonal pressure in all its history.”

Rebekah Valentine is a senior Ign reporter. You can find her post on BlueSky @duckvalentine.bsky.skyla. Do you have a hint with history? Send it to ralentine@ign.com.

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