From the first Octopath Traveller Game, I jumped for every up-to-date HD-2D game in Square Enix Oeuvre. So when the publisher revealed The Adventures of Elliot: The Millennium Tales During July 31, Nintendo Direct and announced that the demo was available the same day, I knew what I had to do. Sure, the demo hour cannot justify the full assessment. But my time showed with it Elliot’s adventures heads in an fascinating direction.
Published by Square Enix, The Adventures of Elliot: The Millennium Tales This is RPG of the Action developed by Team Asano – the same team behind other wonderful RPGs, such as Boldly defaultIN Octopath TravellerAND Triangle strategy. Described by the team asano tomoya asano As a game that contains “simple and easy to understand gameplay”, Elliot’s adventures He controls players over, well, Elliot, a guy who travels next to Faie’s fairy tale during the exploration of regions controlled by the beast tribes. The game will be released on Nintendo Switch 2, PlayStation 5, Windows PC and Xbox Series X in 2026, but the demo is only available on Nintendo Switch 2.
Fight and exploration are in the spotlight Elliot’s adventures demonstration. You can experiment with weapons for a tiny or far -reaching fight. From the classic sword to literal bombs you leave on the pitch, à la bomberman, I had a good time with various combinations. Since the weapon has a charged attack, I could operate a tardy but effective walking strategy, and then load the sword to free one impact every time a inattentive frog or snail appeared.
On the other hand, an attempt to shoot enemies with an arc is a test that can break the spirit of a person because the HD-2D environments replicate RPG of oldschool activities to the lack of depth perception. Do you think the threatening blue frog is right in front of you? Evil! Your arrows (plural, because you will always spend more than one) will miss them. In the end you find out that the body is always a little right, or maybe a little below, from the place where it seems.
IN Elliot’s adventuresThe rhythm of the fight resembles the time when tedious battles were fighting through fancy ghosts wielding pixel swords. You repeat the same attack animation when you press the attack button furiously. There are no distances to avoid threatening attacks or elaborate full -party combinations that end in style. You need to study if the best approach is to start an attack or wait for the enemy movement to block them. After years of playing elaborate rpg of action, Elliot’s adventure I feel too plain. Too basic. The simplicity of Elliot’s fighting skills, however, gives space for complicated, quite cluttered, but humorous boss fights.
When you don’t fight enemies, you spend time visiting a up-to-date region or discovering a up-to-date dungeon. The demo provides access only to a few locations, but there are more than enough to show various boms: for example, a desert with floating fire stones or a forest area with grassy sections that slowed you down.
Although it is frosty to discover, most of the areas I could see Elliot’s adventures The demo is very general – at least more general than I expected from the world called Philabildia. They lack fascinating landmarks or details that caused my curiosity. Of course, HD-2D treatment makes all these areas handsome, but none of them shone or allowed me to discover every cheater. Maybe you will be more convincing in the full game.
The first sow I examined was a multi -layered cave with sands and holes on the ground, demanding from one layer to another in the right order. On the other hand, the second dungeon I found had mechanisms that you must activate to raise the platforms. I was captivated by these dungeons because of how well they worked with Elliot’s skills. Our solo adventurers can only jump and operate the fairy magic to discover. Although jumping on a series of platforms in time, it can be annoying because of the imperfect experience of spatial game, these challenges made me feel like I mastered Elliot. I knew how quickly I had to press the buttons. I knew how far he could jump. I pushed its borders.
Ironically, Elliot himself is the least fascinating aspect Elliot’s adventures. Has its own nice design, which makes it look like a red magician with final fantasyIN And he has a lot of participation in the initial demo segment. Nevertheless, I can’t shake the impression that it doesn’t matter if there is Elliot, a famed explorer, or simply Elliot, a random guy in a red hat. To the game called Elliot’s adventuresThe fact that the main character has the personality of the wood board is at least humorous.
It took me about an hour Elliot’s adventures Demo and I put down Switch 2, wanting more. The strangeness of the game makes it attractive, and although I like my turn -based RPG, I did not know that I wanted to experience a game that reminded me Ys and AND Secret secret. I can’t do much now, except to wait and wish that the final version of the game is so good – or better – like my memories.