Pokémon TCG Pocket developers finally gave special details about significant improvements that appear in the very well -known trade function of the game, which was an absolute mess since the premiere. And the improvements sound really great, but it will take them forever for implementing them.
IN Publish on the forums of the Pokémon communityProgrammers explained the upcoming changes. We exchange them here, as it was written:
The biggest change here is that the TCG pocket will remove the currency, which is currently used for trade: commercial tokens. Trade tokens have been added to the game especially for trade operate and to be forthright, they suck. They are absolutely necessary to trade at all, but the only way to get them is to effectively evaporate the cards you already have.
We explained it in more detail, but TL; And your friend must do the same. Although since then there were several other ways to obtain trade tokens bonuses, the general system remained very discouraging for anyone who actually wants to operate it.
The novel system on paper is much better. Shinedust is a currency that already exists in the game and is currently used to buy “talents” for cards – diminutive animations that make it shine in a certain way when you operate them in matches. You automatically collect shinedust, whenever you receive duplicates of the cards you already have, and more shinedust is available from events and other methods. While you are not great on plates, you probably already have a lot of sitting, and TCG pocket developers say they are looking for ways to give you even more to make sure that transactions can happen.
And for what is worth, it is vital to impose a TCG pocket Some Trade cost. Otherwise, players could play the system, creating a lot of novel accounts, opening numerous packages distributed to players at the beginning of the game, and simply mention all novel occasional reports for the main accounts. Then rinse and repeat. The imposition of costs ensures that people will trade thoughtfully – the trade tokens system was simply, simply, way Too exorbitant for your average player to worry about it.
There is another gigantic change here, which will make a huge difference: a function that will allow players to share cards interested in trade. As things you have, you can issue a trade card, but there is no way to tell anyone what cards you may want, unless you call your friends outside the game and tell them. Everyone else just has to guess. As a result, most players don’t even bother with trying to trade with strangers. But if we can offer a clue what acceptable trade would be, players can submit reasonable offers and actually operate the system.
To sum up, The community seems very ecstatic with these changesAnd early answers are positive. There is one huge disadvantage, i.e. players have already thrown out a lot of occasional cards to collect the existing commercial currency, and there is really no way to recover it. Although the existing trade tokens will convert to Shinedust, the cards have still disappeared.
And there is one more problem: we will have to wait a few months before it comes from them. Blog post suggests that these changes will not be implemented until autumn this year. In the meantime, it is likely that trade will be completely stopped, because the current system is terrible and no one will want to destroy their occasional cards to do this if there is a better solution on the way. We will probably go through a few more extensions before the “trade” in “Pokémon Trading Card Pocket Game” will really start.
Save this shinedust, I think!
Rebekah Valentine is a senior Ign reporter. You can find her post on BlueSky @duckvalentine.bsky.skyla. Do you have a hint with history? Send it to ralentine@ign.com.
