Plays in Nintendo’s greatest triumph in his greatest defeat

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How Shigeru Miyamoto never said“The delayed game is finally good, but bad game is forever bad.” This concept of sliding distinction gains an additional, poignant dimension during consideration The Legend of Zelda: Breath of the WildBecause the delay of this game affected more than its quality. Originally planned for release in 2015 as an exclusive Wii U, Breath of the WildThe transition at the beginning of 2017 moved him to the premiere for Nintendo Switch. This said that I supported the unsuccessful console to become a game that defined the switch and redefined Nintendo through a completely novel era.

That Halo made it easier to forget that the Wii U version Breath of the Wild It was actually released. Not for the first time, Nintendo chose Zeldy to play the double role of Swan Song for one generation and curtains for another (for the Zelda series, respectively, with its seizure of a closed loop of history). In 2006 Princess Twilight It was released both on the outgoing Gamecube and the novel Wii. On this occasion you could see cracks. The novel Wii traffic controller was awkward Princess TwilightAnd the deliberate classism of the game collided with glowing, free, carefully neutral aesthetic Nintendo with other premiere titles, such as Sport Wii. It was clearly stopping Gamecube in poorly matched clothing.

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Nintendo did not intend to allow the same Breath of the Wild – This time he optimized the game for the novel console and modernized it to the aged one. Recently, shooting the Wii U version, I found exactly the same game that lit up in our collective consciousness. Producer Eiji Aonuma, director Hidemaro Fujibayashi and their team took care of throwing everything that could have connected with the peculiarity of Wii U.

This early screenshot from E3 2014 is not really what Breath of the Wild You looked like – but that’s how it is feelings like.
Photo: Nintendo

If anything, the Wii U version seems out of place, mainly due to performance problems. Nintendo has used a compact amount of additional space that gives a given specification of the switch to display a higher resolution image after task, as well as push the engine of physics and environmental details after the point with which Wii U was comfortable. Mainly, Breath of the Wild He plays great on Wii U, but he suffers from a very uncertain number of frames per second, subjecting a bone -bodied bearing on physics, shifting the deep views of the Hyrule landscape or visiting densely detailed locations, such as the village of Kakariko.

This is not unbearable, but not what you expect from Nintendo; The fact that the company was satisfied with this level of performance says a lot about the degree to which it has already gone from Wii U., the game also looks a bit foggy and washed compared to the Switch version, regardless of whether he was played on 720p on a enormous TV or on the bottom screen of Wii U gamepad.

Otherwise, Breath of the Wild Is it completely uncompromising on Wii U. or is that? By playing on television, with a massive gamepad album in your hands, you have a feeble, residual sense of order that could have been. When the link collects his shale of Szejkah and takes a map on it, it seems that it is a deliberate echo of the unique functionality of the console. Certainly, we were to open the map on our laps during the game or navigation in the link link on the touch screen. In fact, Nintendo demonstrated the functions of the touch screen Breath of the Wild In 2014, but I undressed them to ensure complete parish parliamentary version – and because, as Fujibayashi said, looking between two screens can be distracting.

Wii u gamepad displaying a map from Zeld: Breath of the Wild; The hand holds the gamepad and the next points on the screen

Shigeru Miyamoto and Eiji Aonuma Breath of the WildTouch screen functions in the film shown during the first awards in the game in 2014.
Photo: Nintendo

Game Breath of the Wild on Wii U is very witty because Breath of the Wild It’s very witty. ) Breath of the Wild He should have been his crowned glory. Instead, this version is a slightly clever reflection living in the shadow of the final masterpiece that has become on a different console. He sold 1.7 million copies on Wii U and 32.6 million on Switch.

Playing in such a well -known game in this unknown form brought me home, as the Wii U project was prophetic. At that time it was poorly understood, but without it the switch could never happen. Wii U almost The right idea for slightly bad time. The coefficient of the gamepad form, which once felt so flawless, seems completely natural in the era of steam deck. And the magic of immediate switching gameplay from the TV to tablet in the hands did not darken. This is the whole concept of the switch, only with inverted roles.

One day I admired playing Breath of the Wild In the evening, but I did not want to hide from my family in my office, where Wii U was connected. With a sudden shock of delight, I realized – remembered – That I could just bring gamepad to the sofa and continue the game. Thanks to Wii, Nintendo imagined a better world in which the game can fit in your life. Thanks to Switch this world has become a reality.

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