“The Ghostly Ox Cart” Is Dragon Dogma 2 a side quest that you will undertake after you support Brant and go to Battahl. But where exactly to choose the “Phantom Oxcart” quest – and what to do once you get it – can be a bit of a mystery.
Including Dragon Dogma 2 guide, we will walk you through it how to start “The Phantom Oxcart” side quest i where to find the Ghost Cart myself. We’ll also discuss the different choices on this quest, including whether you should return Navil and whether you should follow the Ghost Wagon or disguise yourself as a pawn.
How to start the quest “The Phantom Oxcart” in Dragon’s Dogma 2
Like many tasks in Dragon Dogma 2you will receive “The Phantom Oxcart” by eavesdropping on a conversation between two NPCs.
Once you get to Bakbattahl – Battahl capital – swift travel back to Vernworth. If you pass by the ox cart of the west gate at nightyou will eventually overhear Guerrero’s conversation with Dagras, which will automatically give you the quest. They will talk about a mysterious ghost car (hey, that’s the name of the task!) that only drives at night.
If you don’t find conversation triggering, try talking to them directly. If that doesn’t work either, double check that you have completed “Nation of the Shining Flame” in Bakbattahl and do it if you haven’t already.
Where to find the ghostly ox cart in Dragon’s Dogma 2
At night, follow the quest marker to the intersection north of Vernworth. You will find a mysterious ox cart bathed in blue light. The driver should be in conversation with the soldier’s name Belly button when will you arrive.
Wait to the side until the cart leaves. Then follow Navil. When you get close enough, he will start running away. Knock him to the ground with your grab and he will tell you everything. It turns out that the ox is selling pawns as slaves in Bakbattahl.
Should you bring Navil back to Vernworth in “The Ghost Wagon”?
After reviewing the details, Navil will provide you with information Commercial document as evidence and then ask to be released. You can escort him back to Vernworth and throw him in jail (which the game will do for you automatically if you choose this option) or release him in exchange for 5,000 gold.
This choice has no effect on the task.
Should you follow the ghost cart or disguise yourself as a pawn?
After dealing with Navil, take the Merchant’s Document Brant in the evening – he will be hanging out in a bar, in the same place where he completed tasks such as “The Caged Judge” and “The Nameless Village”. Brant will offer you two options:
- Follow the ghost cart.
- Cheat the driver disguised as a pawn. This option is easier, faster, and will get you a trophy or achievement (depending on the platform you’re playing on), so I recommend doing it.
How to Disguise as a Pawn in ‘The Phantom Oxcart’
When you finish talking to Brant, head to the bench and wait until sunset – just before nightfall, when there is still some daylight. Remove all clothes and weapons. Return to the intersection where you met Navil and wait. When night comes, you will see Phantom Oxcart appear.
Approach the cart talk to the driver. He will tell you to go to the back with the rest of the pawns. Follow his instructions and then press the interact button to wait. After a few minutes, the cart will be attacked by several goblins, but do not re-equip any weapons or armor. Instead, go out with other pawns and punch the monsters to death. Once they are gone, return to the cart.
When you reach the checkpoint gate, a group of guards will start beating you up. Don’t move or attackbecause it will break your cover. Continue the ruse until you reach Bakbattahl, where a group of guards tell you to kneel before you realize you’re not actually a pawn. Now – finally – you can re-equip all your gear.
Fair warning: the combat in Bakbattahl is very annoying as the guards will constantly hit, interrupt and knock you down. The Mystical Spear The calling is great for this section because you can easily stun the human enemies in the group, but you can complete it like any calling with a little patience – it’s much more annoying than difficult, so just make sure you have some healing items.
When you kill the last enemy, you will receive Work requirement orders. Head back to Vernworth and give these documents to Brant. He will give it to you 4000 XP, 14,500 goldand Rush Ring (which increases your maximum stamina) as a reward for your good deeds.
What to do if the ghost ox does not move, disappears or runs away
You may have had trouble getting here due to some strange bugs in this quest. “Phantom Oxcart” has very specific triggers, so it can be finicky. Sometimes it won’t move if you don’t fulfill the conditions correctly, or it won’t run away if you make yourself known, or it rests too long. There are many workarounds for the errors, but we found this explanation solution for Reddit user be quite effective and basic.
To read their recommendations:
- Remove all hardware (rings included)
- Sleep at a nearby inn to save money
- Rest twice at the north gate to pass the time, never again
- Tell the pawn to wait on the bridge
- Approach Oxcart’s spawn point with the lantern lit
- Tell your pawns to wait when it gets dark
- Wait five minutes of real time at the location where Oxcart appears, marked with a yellow circle
- Talk to the driver as soon as he arrives
- After entering the cart, turn around and close the gate
- Don’t fight the guards in Checkpoint Rest Town
This solution seems to have worked for many people in the Soluutaire thread. However, if you try again and it doesn’t work, it’s better to just load your save and follow the cart. It’s not that fun, but the cart moves very slowly, so keeping up with it is very easy. The game will eventually take you to the end of the quest if you stay behind the Ghost Wagon.
For more Dragon Dogma 2 guides on who to give the Jade Ball to, whether to buy the Decorative Box, how to buy a house in Vernworth, how to save a caged judge, how to get to the Nameless Village, and what is the best order of business for Captain Brant.