Path of Exile 2 has been available on Steam Early Access for less than a week, but it has already provided a lot of excitement record number of players, servers are bending under the loadand overpowered builds that can one-shot bosses (although when they are NO being ganked by broken builds, the bosses are actually much more tough than in Diablo 4).
Grinding Gear Games wasted no time bringing balance to absurd moves like the Supercharged Slamwhich was widely considered to be too robust, but it seems that the community is not too joyful with some of the nerfs introduced in the 0.1.0D update that went live last night, which left many versions of the Sorceress broken.
The exact problem that occurred is gaining popularity on Reddit is that Cast on Freeze and Cast on Shock have been heavily nerfed due to sweeping changes to the Trigger gem system. This means that the likelihood of triggering powerful auto effects has plummeted, leaving fans frustrated that the builds they’ve put hours into are now unsuitable for progressing their campaigns.
The general consensus seems to be that players understand that Early Access will inevitably be a flood of massive game-changing updates (especially in the first week), but Grinding Gear Games should offer more flexibility in specs so that players can easily adjust adapt to fresh conditions. these changes. In the current situation Respecting PoE 2 is a bit of a misunderstandingand the price of gold increases depending on your level.
Some players openly express their frustrations and the question arises: “Is this build fun to play?” Community exposure will be diluted.
While placing restrictions on specs forces players to be more discerning with their builds, that whole idea is thrown to the wind when a build refined through dozens of hours of work and research is thrown into the spotlight overnight by a patch. We hope that developers and fans can find a middle ground during these unpredictable beginnings of a monster-melting ARPG.