First Outdoor worlds It has a very tight range. RPG Obsidian Entertainment 2019, according to our review, is “expansive when it has to be, but never falls into the trap of believing that greater is always better.” You can beat the game in 15 hours if you want – unlike, say, obsidian Fallout: New Vegas. But it also meant Outdoor worlds“Anti -capitalist satire could only so deeply. In an interview at Summer Game Fest 2025, the design director of Matt Singh and creative director Leonard Boyarsky told me about how the range expanded Outer worlds 2 – Ideally without the fact that the team does not lose sight of what made the first game work.
“First of all, we are an Obsidian of RPG and we want to make sure it is a foundation,” said Singh. “But what is nice, we had this foundation built of the first game, and what we looked at, what aspects we want to improve? Ok, we know how to make obsidian games. We come from. What we really say, we value a player agency.
Key part Outdoor worlds Or his sense of humor and social satire, to which developers wanted to expand in the second game. “I was really proud of the first game,” Boyarsky told me. “I think it came out really well, but it was smaller. We present people to the world. So it was very similar-a troch for the same joke, a small one not.
“In this we now have different factions,” he continued. “Everyone has their own taste of humor. So we are able to combine these things or have moments that are mixed with a lot of darkness – with stupidity a bit more than in the first game. It’s just like everything here, we just expand the whole world. We expand the universe, expand the topics.”
Each faction has its own motivations and propaganda in the game. One of the factions, called aunt’s choice, is not as much a faction as a corporation; He represents a corporate fusion between the two factions from the first game, the choice of Aunt Cleo and the walk. And in Outer worlds 2The choice of aunt is about advertising your products – “this is part of their identity”, as Singh put it. This is obviously expressed by dialogue, but the developers also wanted to find a way to transform a fraction into commercialism into weapons in the game.
Here is the result, through Singh: “You can shoot advertising drones to divert the attention of your enemies. And so they will come out, and they will simply do slogans and other things, and people say:” What f? Run away from me! ” But now you can utilize it as dispersion so that you can utilize them and even detonate them as miniature distant minds that can run around this place. “
“But I mean that with the whole game – weapons, we wanted to escalate their diversity, and then do a while for a while to feel better. We also wanted to synergize well with all our additions, disadvantages and accompanying skills. So we spent a lot of time, trying to find out how all different skills and benefits can play well with these weapons in various archetypes that we could do so that we can do so that we can do so that we can do so that we can do so that You really expect your goals. “
Outer worlds 2 He will have more advantages than his predecessor, including some that sound, as if they lead to very funny results. “You can take one where it is, you can say the most bizarre lies, and people believe you,” said Boyarsky. “But if you take this disadvantage where it forces you to choose a lie every time, if it happens that it is also related to the skill, it will ignore the skill requirements.” The result, added Singh, is “great fun”.
Outer worlds 2 It will be released on October 29 on PlayStation 5, Windows PC and Xbox Series X.