Nvidia GeForce RTX 5050 Review: start and finish, downstairs

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There was a time when I was stunned with bits to click a recent graphics card at the basic level for the PCIA house. Remember the GTX 1050 Ti or Radeon RX 570 – they were not just great GPU, because they were available, but because you could practically feel that they secretly bounce off their circuits. Like barking little chihuahuas, throwing a mastiff packet. You can see that they do not match larger boys. But you love them that they don’t care.

Nvidia GeForce RTX 5050 is not such a card. This is the most affordable from the RTX 50 series, undermining RTX 5060 by about USD 40/50, and has a full set of DLSS 4 tools, including the generation of generating many frames (MFG). Unfortunately, its performance bends more slowly than Scappy, and is not even so economical. Prices start around 220 GBP / 250 USD, and this tested ZOTAC model that I tested is 248 GBP / 2,20 USD, so it will still be the most vital component in any budget on the computer.

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This is not completely useless-for people with specific tastes in lightweight, fragrance e-sports games RTX 5050 will take care of 1080p. However, in the case of more challenging tariffs there are other GPUs that are better prepared to deal with these challenging quality settings, even without having to spend much more.

Nvidia GeForce RTX 5050 Review: 1440p comparative tests

It is not surprising that taking into account its 8 GB VRAM runs with even thinner capacity than RTX 5060, RTX 5050 tries to rise above the 1080p station. Only at Assassin’s Creed Mirage and almost seven-year-old Tomb Raider shadow climbed outside 60 frames per second, and in both cases it is beaten by both 12 GB Intel Arc B580-which currently costs about 240 pounds, which makes him a direct rival of the budget. The previous generation of NVIDIA did not contain the XX50 graphics processor, but the RTX 5050 bodes poorly that it is also repeatedly equipped by RTX 4060.

The bar chart showing how Nvidia GeForce RTX 5050 works in various games in 1440p, compared to several competing GPU processes.
Image loan: ROCK PAPER GREAT

DLSS helps, and even higher resolutions are always better suitable for the deployment of blowing power without clearly cut off to visual courtesy. Cyberpunk 2077 certainly used, jumping from 48 frames per second to polished 64 frames per second with DLSS in quality mode. Unfortunately, others were still not. Horizon forbidden the West – which must be said, was largely cured of steep drops, which I experienced on RTX 5060 – only was improved to 54 frames per second from high quality DLSS, and the equivalent F1 24 settings pushed it only to 47FP. Only one frame more than what B580 can do in Native REK, unfortunately.

This level of frame governance effectively expresses the features of a premium path from the table and although RTX 5050 can apply standard radius tracking without completely coughing to death, you still look at a immense slowdown. Metro Exodus fell from 59 frames per second to 42 frames per second with the addition of Ultra RT, and Cyberpunk 2077 – preparing for DLSS – could an average of 34 FPS with the psyche turned on, almost half of what pulled earlier.

Zotac Gaming GeForce RTX 5050 Twin Edge OC on the table, with backplate targeted at the camera.
Image loan: ROCK PAPER GREAT

Nvidia GeForce RTX 5050 Review: 1080p comparative tests

In a warmer embrace 1080p RTX 5050 has much less maintenance problems. From my ordinary ultra -quality, native reference resolution, only F1 24 was averaged below 60 frames per second, and this special ultra preset contained some of the effects of tracking of the rays. Adding high quality DLSS was enough to get up to 61 frames per second. Sometimes RTX 5050 also manages to close the gap with the ARC B580, especially in Shadow of the Tomb Raider and Assassin’s Creed Mirage (two games that perhaps proprietary worked best on 1440p).

Despite this, GPU Intel remains a generally faster economical card, and RTX 5050 is still haunted by the RTX 4060 spirit. Meanwhile, RTX 5060, consistently lands far, far before – if you have (or get) a monitor with any refresh rate above 60Hz, you would not have a problem with the difference.

The bar chart showing how Nvidia GeForce RTX 5050 works in various games in 1080p, compared to several competing with GPU.
Image loan: ROCK PAPER GREAT

Generating frames is at least more profitable and here is a midfielder than on 1440p – you always want a fit database of regular frames with tools such as MFG (or FSR 3 or 4 or Xess 2) to counteract an additional input delay. In particular, RTX 5050, the mind, is still best to apply a lightweight touch. In Cyberpunk 2077, this GPU averaged 48 frames per second in a combination of ultra settings, high quality DLS and Psycho RT, which then increased to 89 FPS with mfg set to 2x. It was playable in terms of delays and looked visibly smoother: the success of the frame generation. With the exception of switching to 4x mode, it noticeably raised the delay to such an extent that the night city could have been flooded with cream, despite the entire drive control reaction and camera movements. It just wasn’t worth 113 frames per second, which, as you will notice, is not even close to what the 4 x 48 is actually.

Alan Wake 2 had a similar problem, even without any rays. On high -quality DLSS 48, the S S became 78 FPS with 2x MFG and was more or less snapy to accept it. The 4x mode then squeezed it up at 144 FPS, but again the additional delay meant that aiming was floating and imprecise. I still think that DLSS 4 is the best of the current combinations Gen Upscaling/Rame, especially in the field of visual quality in the frame, but when it is risky to exceed the 2x mode, MFG does not offer much that DLSS 3 cannot. And it is supported in a wider choice of games than MFG DLSS 4, as well as at the RTX 40 GPU price, such as 4060.

The rear display is displayed on the Zotac Gaming GeForce RTX 5050 Twin Edge OC card.
Image loan: ROCK PAPER GREAT

Do not overdo the dog’s analogy, but if RTX 5050 was The puppy, probably more who prefers to shorten the walks so that he can roll up on the rejected towel back home. Because in its real comfort zone it begins to show flashes of being a true companion, and this zone is trying to apply a competitive shooter to the fields and either or either or-ala. Counter-Strike 2? Most maps will be uncomplicated in the amount of 100 frames per second or more. Dota 2? In the whole match I averaged 114 FPS in the maximum settings. And Apex Legends, at a high level, had no problems with completing the 144 FPS limit. It is true that basically any desktop graphic processor launched in the last three years will attract similar numbers or better, but even a mahoosive discount, which would be a pure exaggeration in 1080p, RTX 5050 will work cheaper than most.

However, apart from niche, there are simply better options for many players. The ARC B580 may not have the same degree of sophistication of the frame, but its elementary performance advantage means that it is less needed – and generally is better equipped for higher resolutions, in case you ever want to update the ultrability 1440p or 1080p ultras on the screen. Stretch your budget a little further, and you can alternatively get RTX 5060 RTX, which is faster than both and stops you from the lack of any DLSS 4 functions.

Then there is RTX 4060. As often as I raised it, I would not suggest it to RTX 5050 to every readers joining us from the United States, where it remains strange above line 300 USD despite their age. On the other hand, other British should be able to find one recent from 250 to 260 GBP: some extra cash for additional performance.


The review is based on a retail sample provided by the manufacturer.

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