Not every game must be the secret of the first person

Published:

Delta rocket command This is a modern look at the classic arcade game from 1980 by Atari. I saw trailer And he was immediately taken with something that seemed to be a brilliant reinterpretation of the brilliant but archaic game of the original. I couldn’t wait to get stuck.

So you can imagine my disappointment when the game turned out to be a summer, poorly written first -person narrative game, in which I constantly developed an abandoned bunker, solving tedious puzzles and talking to the shallow, stereotypical friends of my character. Only sometimes I could play a modern rocket command game.

- Advertisement -

Original Rocket command It can be the best video game with the Cold War, or at least the purest expression of one. Intercontinental ballistic missiles send themselves from the upper part of the screen towards six cities at the bottom. Using Trackball, you aim with your own bullets to detonate on their path, hoping to catch the upcoming missiles in the flourishing of the explosion of your missile. By playing the game, you are in a crazy defensive state, raising a feeble, transient barrier against the constant threat of nuclear extermination from above.

Rocket command He is one of the classic projects of the earliest Video Games. But it was more resistant to revival than the contemporary PAC-ManPartly because its control scheme does not mapping the buttons or sticks well. (Mouse works better – I remember the version of the original Apple Macintosh – but it is probably there too Easy.) The task of a contemporary remake of Atari, programmers 13 am and Mighty Canell came up with a brilliant solution: transforming it into a turn -based tactical game.

Photo: Mighty Yell, 13.00 Games/Atari

IN Delta rocket commandThe game field is now a hexagonal board. Each round you get trajectories of enemy rockets and you can shoot to three shells from your arsenal in defense. Missiles come in many different types, presented as cards, with different ranges and energy costs. Single -stage bullets detonate in this turn, and two -stage bullets will take two tournas to reach the destination; After detonation, they form a fiery ball of a flower -shaped fire of seven hexagonal ones, which will destroy all enemy missiles (or affable, in this case) that are within reach or try to go through the ray of explosion on this turn.

It is a wonderfully proficient and absorbing construction, which works equally well in training missions resembling puzzles, which have carefully selected attack patterns and “deposits” of bullets, as in the case of attacks of missiles for implementation, which are more free. All Delta rocket command I had to give me as many of these missions to the game as designers could come up with.

Unfortunately, someone announced that this clever tribute to the minimalist 45-year-old arcade game must have history. And that the story should concern a group of teenagers who broke into a seemingly abandoned military bunker, decades after its last utilize, just like a very geopolitically unclear war. And that the story should be provided in a tired form of the secret of the first person’s puzzle, in which he caused by drawers for key subjects and you study many notes scattered after the guidelines.

Delta Delta's rocket command is shining a flashlight in a dark room with corporate furniture with the Cold War

Photo: Mighty Yell, 13.00 Games/Atari

In a sense, I am trying to build a more contemporary frame around the motif of a frosty rocket war, and even a metal reference to the age of the game itself. Discovering and playing on vintage computers with giant, round CRT displays in a dusty bunker is a nice idea. This is the only idea that you need – although “need” is stretching, because the edged design of the tactical game is said so succinct. This concept would also work much better in a more specific period, especially taking into account the gestures of history towards children’s films in the 1980s. Goonies And especially 1983 Wargamesin which the adolescent hacker gains access to a military supercompter and transfers the world to the edge of World War III.

The real problem, however, is needy performance Delta rocket commandFirst secret- Blue prince This is not – and the pointlessness of its inclusion at the beginning. 13.00 games and a powerful game with an original and characteristic game and set it in a derivative and Rote, which plays like a legion of other independent would -be. This is a divorce of something special and shows a depressed lack of trust in the basic idea of ​​playing.

Not every type of game design needs a narrative frame; Not every story must be a mysterious box in the JJ Abrams style. Original Rocket commandAlthough it was basic, she told a story about the ubiquitous fear of Armageddon, which was strongly resonant in her time and will be remembered much longer than this.

Related articles